Enter any crop or animal's numbers and instantly rank your options by profit per in-game day — the single metric that decides what to plant and raise. Entries are saved in your browser, so your list is waiting when you come back. The theory behind the math is in the money-making guide.
Pre-launch note: Based on the free demo and official dev updates — we'll update our databases with confirmed numbers within hours of the July 31 Early Access launch. This tool is game-agnostic: the moment you learn a real price in-game, enter it here and it just works.
Add your first crop or animal on the left. Entries are ranked by profit per in-game day.
How the math works
Crops: profit/day = (sell price × yield − seed cost) ÷ growth days, multiplied by your number of plots.
Animals: profit/day = (product price × products per cycle − feed/upkeep per cycle) ÷ cycle days, multiplied by herd size.
Entries are ranked highest to lowest; the leader gets a gold frame. Negative results (costs exceed revenue) are flagged in red.
Tips for launch day
Enter each seed you can buy on day one and sort by profit/day before planting anything.
Re-enter prices whenever you unlock a new selling point — prices often differ, and travel time matters.
Cross-check your winners against the season column in the crop database so you don't plant out of season.
Playing with friends? Share your ranked list and split roles using the co-op guide.