Crop profile
Red Lettuce
The cheapest seed confirmed in launch-build footage: 48C, Spring, 3 days, single harvest.
Start with seed, season and harvest timing
Game-build configuration · 0.8.10.842
- Seed item
- Red Lettuce Seed
- Season
- Spring
- First harvest
- 3 days
- Regrow interval
- No regrow
- Dry tolerance
- 2 days
- Seed-shop table
- View shop configuration
File configuration, not individually gameplay-tested. A shop-table match does not guarantee current availability. Source and comparison table
Seed item settings
Editor-collected game-file settings: Farming classification, Bronze rarity, right-hand slot, equip/stack/drop/sell flags enabled, and Energy consumption 1 / restoration 0. Internal prices are withheld; I2 description slots are empty.
Produce item settings
Names come from the original I2 text. Health/Energy restoration values are game-file settings, not tested safe-to-eat or runtime-effect claims.
- Green Salad — Normal configuration · Health restore 20 · Energy restore 30
- Giant Green Salad — Giant configuration · Health restore 30 · Energy restore 50
All use Farming classification, Bronze rarity, a both-hands slot, and enabled equip/stack/drop/sell flags. Shop references do not guarantee current stock; internal prices are not retail or player-sale values.
- Red Lettuce Seed is sold in the Leafy Market "Seed & Fertilizer" tab at 48C (Basic quality). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
- Season: Spring · Growth time: 3 days · Multi-harvest: none (one harvest per planting). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
What to do next
Use this entry to plan a one-harvest Spring crop: confirm the Leafy Market seed listing, plant it, and keep it watered through the 3-day growth window.
Price and income boundary
- Player sell price per head: unknown. Crop income settles as one combined Farming total in the daily settlement, so per-crop sell prices cannot be read off the settlement screen and none is published here. UnknownGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
- Theoretical framework only (not an observed outcome): profit per occupied day = (sell price − 48C) ÷ 3 once a sell price is captured. Single-sourceGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
Sources and full comparison
Season, growth, dry tolerance and seed-tab references come from the build configuration; use the link below for the full comparison table. Open the full crop comparison table
Sources
Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57) · Farmer's Land — community-maintained player wiki page (Alpha build)