Crop profile

Red Lettuce

The cheapest seed confirmed in launch-build footage: 48C, Spring, 3 days, single harvest.

Evidence combines public 0.8.10.455 footage with 0.8.10.842 build settings; configuration is not labeled as current hands-on testing.

Start with seed, season and harvest timing

Game-build configuration · 0.8.10.842

Seed item
Red Lettuce Seed
Season
Spring
First harvest
3 days
Regrow interval
No regrow
Dry tolerance
2 days

File configuration, not individually gameplay-tested. A shop-table match does not guarantee current availability. Source and comparison table

Seed item settings

Editor-collected game-file settings: Farming classification, Bronze rarity, right-hand slot, equip/stack/drop/sell flags enabled, and Energy consumption 1 / restoration 0. Internal prices are withheld; I2 description slots are empty.

Produce item settings

Names come from the original I2 text. Health/Energy restoration values are game-file settings, not tested safe-to-eat or runtime-effect claims.

  • Green Salad — Normal configuration · Health restore 20 · Energy restore 30
  • Giant Green Salad — Giant configuration · Health restore 30 · Energy restore 50

All use Farming classification, Bronze rarity, a both-hands slot, and enabled equip/stack/drop/sell flags. Shop references do not guarantee current stock; internal prices are not retail or player-sale values.

  • Red Lettuce Seed is sold in the Leafy Market "Seed & Fertilizer" tab at 48C (Basic quality). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
  • Season: Spring · Growth time: 3 days · Multi-harvest: none (one harvest per planting). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)

What to do next

Use this entry to plan a one-harvest Spring crop: confirm the Leafy Market seed listing, plant it, and keep it watered through the 3-day growth window.

Price and income boundary

  • Player sell price per head: unknown. Crop income settles as one combined Farming total in the daily settlement, so per-crop sell prices cannot be read off the settlement screen and none is published here. UnknownGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
  • Theoretical framework only (not an observed outcome): profit per occupied day = (sell price − 48C) ÷ 3 once a sell price is captured. Single-sourceGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)

Sources and full comparison

Season, growth, dry tolerance and seed-tab references come from the build configuration; use the link below for the full comparison table. Open the full crop comparison table

Sources

Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57) · Farmer's Land — community-maintained player wiki page (Alpha build)