Resources & item lookup
Shop listings, consumable settings and gathering routes.
Where should I look first?
Stone: collect loose pieces on your own ranch. Wood Logs: current reports point to cutting trees. Hay: it is chicken feed; the gathering route is still a test lead. Charcoal: the burning method is not current-build verified. Zirconite: buy it for now; the official answer says mines are not yet the route in the reviewed build.
Shop item lookup
Editor-collected game configuration: shop listings and resource conditions, not guaranteed stock or the full purchase price.
Separate search terms with spaces. Season filters include all-season listings; these are shop sections, not growing seasons.
No matching listings.
Building store
Seed & grocery store
Poultry & rabbit store
| Item | Category, season & conditions |
|---|---|
| Red Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| White Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| Rainbow Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| Black Chicken | Animals · All seasonsQuest condition; unlock timing unverified |
| White Chicken | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Rabbit Buck | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Supplies · All seasonsMaterial details & uses → | |
| Barn Heat Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
| Barn AutoFeeder Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
Cattle & goat store
| Item | Category, season & conditions |
|---|---|
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Maine-Anjou - BULL | Animals · All seasonsQuest condition; unlock timing unverified |
| Bretonne Pie Noire - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Bretonne Pie Noire - BULL | Animals · All seasonsQuest condition; unlock timing unverified |
| Angeln - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Deutsche Rotbunte - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Gascon - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Buck | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Rope | Supplies · All seasonsQuest condition; unlock timing unverifiedCrafting ingredients → |
| Bucket | Supplies · All seasonsQuest condition; unlock timing unverified |
| Supplies · All seasonsMaterial details & uses → | |
| Barn Heat Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
| Barn AutoFeeder Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
Country vehicle dealer
| Item | Category, season & conditions |
|---|---|
| Vespa 125 | Two-wheel vehicles · All seasonsVehicle profile → |
| Fjord Econoline | Four-wheel vehicles · All seasonsVehicle profile → |
Unresolved vehicle references
These internal IDs remain in the shop table, but neither the bilingual name table nor vehicle definitions contain a match.
VIC_LadiesBike-02Sprite asset onlyVIC_DirtBike_01Sprite asset onlyVIC_DirtBike_02Sprite asset onlyVIC_CamperVan_04Sprite and item-graphic header recordsVIC_4x4_01Sprite and item-graphic header records
Technical asset traces do not establish a model name, drivability, purchase availability or current spawning.
Standard car dealer
| Item | Category, season & conditions |
|---|---|
| Citroon 2CV | Cars · All seasonsVehicle profile → |
| Voltla 3R | Cars · All seasonsVehicle profile → |
| Kinda Sportage | Cars · All seasonsVehicle profile → |
| Fuss Focus | Cars · All seasonsVehicle profile → |
| Nada 2106 | Cars · All seasonsVehicle profile → |
| Fjord Granola | Cars · All seasonsVehicle profile → |
| Dudge Chugger | Cars · All seasonsVehicle profile → |
| Outblander | Cars · All seasonsVehicle profile → |
Utility vehicle dealer
| Item | Category, season & conditions |
|---|---|
| Vespro Load | Vehicles · All seasonsVehicle profile → |
| Vespro VanGo | Vehicles · All seasonsVehicle profile → |
| Vespro Cubo | Vehicles · All seasonsVehicle profile → |
| Fjord F-One | Vehicles · All seasonsVehicle profile → |
| Citroon H | Vehicles · All seasonsVehicle profile → |
| Fjord Econoline | Vehicles · All seasonsVehicle profile → |
| Folker Vanagone | Vehicles · All seasonsVehicle profile → |
| Folker Transporter | Vehicles · All seasonsVehicle profile → |
Prestige car dealer
| Item | Category, season & conditions |
|---|---|
| Land Grover 110 | Cars · All seasonsVehicle profile → |
| HmmV8 | Cars · All seasonsVehicle profile → |
| RamPage X | Cars · All seasonsVehicle profile → |
| Fjord Confusion | Cars · All seasonsVehicle profile → |
| Chevrolair Cruza | Cars · All seasonsVehicle profile → |
| Fezzario 250 | Cars · All seasonsVehicle profile → |
Sources & availability
Unofficial reference. Item names are matched to bilingual game text. Shop headings describe source categories; no owner, opening time or precise location is inferred. Seasons describe shop sections, not growing seasons. 0.8.10.842 · Steam 24847725.
Demo flags, internal prices and quest states do not establish runtime availability. Shop resource conditions are distinct from crafting recipes; an empty condition does not mean an item is free.
Sources: Owned-build item localization, Architect, Town_SeedVendor, Country_Animalery_Chickens, Country_Animalery_Cows, Country_CarDealer, CarDealer_StarAuto, CarDealer_Utility, CarDealer_PrestigeMotors. Methodology
Food & consumables
Editor-collected game configuration. Compare energy and health restore fields, not measured eating effects, acquisition methods or animal yields.
Milk
Cow Milk - Giant
Drink- Energy restore
- 56
- Health restore
- 40
Cow Milk - Large
Drink- Energy restore
- 42
- Health restore
- 30
Cow Milk - Medium
Drink- Energy restore
- 32
- Health restore
- 24
- Energy restore
- 28
- Health restore
- 20
Goat Milk - Medium
Drink- Energy restore
- 64
- Health restore
- 44
Goat Milk - Small
Drink- Energy restore
- 32
- Health restore
- 40
Eggs
Chicken Egg - Small
Shop listing: Seed & grocery store →- Energy restore
- 40
- Health restore
- 15
Chicken Egg - Medium
- Energy restore
- 55
- Health restore
- 30
Chicken Egg - Large
- Energy restore
- 60
- Health restore
- 40
Duck Egg - Small
- Energy restore
- 50
- Health restore
- 20
Duck Egg - Medium
- Energy restore
- 65
- Health restore
- 20
Duck Egg - Large
- Energy restore
- 80
- Health restore
- 20
Meat
Chicken
- Energy restore
- 200
- Health restore
- 50
Chicken Leg
Shop listing: Seed & grocery store →- Energy restore
- 50
- Health restore
- 25
Chicken Breast
Shop listing: Seed & grocery store →- Energy restore
- 100
- Health restore
- 35
Cow Meat - Small
Shop listing: Seed & grocery store →- Energy restore
- 70
- Health restore
- 35
Cow Meat - Medium
Shop listing: Seed & grocery store →- Energy restore
- 130
- Health restore
- 42
Meat Steak - Big
- Energy restore
- 200
- Health restore
- 60
Bird Meat
Source class: HUNTING- Energy restore
- 45
- Health restore
- 40
Goat Meat - Small
- Energy restore
- 20
- Health restore
- 40
Goat Meat - Medium
- Energy restore
- 30
- Health restore
- 42
Goat Meat - Big
- Energy restore
- 40
- Health restore
- 60
Lamb Meat - Small
- Energy restore
- 15
- Health restore
- 27
Lamb Meat - Medium
- Energy restore
- 30
- Health restore
- 42
Lamb Meat - Big
- Energy restore
- 40
- Health restore
- 60
Rabbit Meat - Small
- Energy restore
- 60
- Health restore
- 108
Other consumables
Seaweed
- Energy restore
- 13
- Health restore
- 5
Source intent: The developer description associates this item with caring for sick animals while veterinary care is unavailable. This is configuration intent, not a gameplay-tested cure.
Sources & field definitions
Unofficial reference. Names match exact bilingual game text. Values come from Consumables Energy/Health: restore means Restor; use means Consumption. Both use fields are zero for these 27 records. Restore values are not percentages.
Shared configuration: default FARMING classification, Bronze rarity and TwoHandHolder slot, with equippable, stackable, droppable and sellable flags; Bird Meat is the HUNTING exception. These source fields do not prove current acquisition, use, sale or classification-driven gameplay.
Six milk records carry a drink flag; the other 21 omit it rather than explicitly setting false. Configuration does not establish raw edibility, availability or reliable production. No purchase route is guessed for unmatched items.
Consumables / resources.assets / 12043 · 0.8.10.842 · Steam 24847725. I2. Methodology
Water, energy & fuel
Water
The water resource is separate from water-producing equipment. The record does not establish a billing unit or rate.
Editor-collected game configuration
- Stackable
- No
- Held slot
- None
Other settings & sources
- Equip flag
- No
- Drop flag
- No
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: not recorded / Health: not recorded
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Energy
This is the utility energy resource, not the character energy stat. Its ID does not establish a billing unit or rate.
Editor-collected game configuration
- Stackable
- No
- Held slot
- None
Other settings & sources
- Equip flag
- No
- Drop flag
- No
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: not recorded / Health: not recorded
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Fuel jerrycan
A fuel-container definition with no match in the reviewed shop listings. Capacity, price and refuelling controls remain unverified.
Editor-collected game configuration
- Stackable
- Yes
- Held slot
- Right hand
Other settings & sources
- Equip flag
- Yes
- Drop flag
- Yes
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: use 0 · restore 0 / Health: use 0 · restore 0
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Unofficial reference: game-file definitions, not tested runtime mechanics.
Choose the right route before spending time
| Material | Best current action | Do not assume | Status |
|---|---|---|---|
| Stone | Gather loose pieces on owned land. | A mine or guaranteed respawn route. | Reported + official boundary |
| Wood Log | Cut trees and keep a small building reserve. | Respawn timing or every recipe cost. | Community report |
| Hay | Keep feed in the interior coop trough; test the gathering lead. | A confirmed drop table from bushes or crates. | Feed confirmed |
| Charcoal | Do not spend resources on a large batch until tested. | Exact burn time, yield or control. | Unverified lead |
| Zirconite | Visit Meriam at City Hall and check the purchase route. | A current mine entrance or stable price. | Purchase route confirmed |
Stone: gather your owned supply first
Current-build reports describe loose Stone on the player's ranch land and say the visible supply can be exhausted. That makes it useful for the first shelter and workbench decisions, but not a promise of an infinite source.
- Collect visible loose Stone on land you own.
- Keep the amount needed for early construction instead of spending it on every optional placement.
- When the visible supply is gone, stop searching for a mine as though one is already available.
Risk: a current discussion reports that taking resources from land you do not own can trigger the crime system. Treat neighboring plots as unsafe until your own save proves otherwise. A reliable repeatable Stone route and mine availability remain open questions.
Sources: official mine availability answer · current Stone and crime discussion
Wood Logs: useful early, but respawn is not established
Community notes point to cutting trees as the current way to obtain Wood Logs. The retained evidence does not establish how quickly trees return or how ownership affects gathering, so use this as a practical starting route rather than a complete economy table.
The launch-build footage opened one Red Tent recipe at 8 Stone + 10 Wood Logs. That is a useful first construction reserve, not evidence for every shelter or furniture recipe.
See the observed workbench menu Open the Wood Log record
Hay: feed is confirmed, gathering is not
An official moderator answer identifies Hay as chicken feed. Put it in the interior coop trough, or load a connected silo when you are testing automation. This is the part you can act on now.
A single current-build report suggests cutting bushes or searching crates and barrels on NPC farms. It is useful as a test route, but it is not a guaranteed drop table. Record the location, container, build and whether the item was actually Hay before treating it as corroborated.
Open the animal feeding guide Check chicken care
Charcoal: a lead to test, not a recipe
A community scan describes a possible loop of burning Wood Logs, waiting for a material change, then using a fire extinguisher before collecting Charcoal. The retained record has no direct public post URL and no current screenshot, so this page does not present it as a confirmed recipe.
If you test it, use one log first. Record the exact object, ignition method, elapsed time, fire state, extinguisher action and resulting inventory. Do not burn a full reserve based on the old Alpha context; the historical moderator answer only confirms the extinguisher as the intended way to put out fires.
Open the Charcoal record Submit a reproducible result
Zirconite: buy it before searching for a mine
The official moderator answer says purchasing Zirconite is the only current route until mines are implemented. Multiple community answers identify Meriam at City Hall as the seller, but the retained evidence does not support a stable current price.
- Go to City Hall on the map.
- Find Meriam and check the current materials or blueprint-related purchase list.
- Use the exact price shown in your save; do not replace it with an Alpha-era table.
Open the Zirconite record See building context
What to record when testing a resource route
A useful resource report needs more than “I found it.” Record the named build, platform, owned or unowned land, season or day, exact object searched, quantity before and after, and a screenshot of the inventory or shop screen. If another player can repeat the same result under comparable conditions, the site can promote the lead from a report to a corroborated finding.
Resource FAQ
Can I mine Stone or Zirconite right now?
Do not assume it. The current official answer says mines are not available in the reviewed build; Stone should start with loose pieces on owned land, while Zirconite should be purchased.
Is the Charcoal burning method confirmed?
No. It is a community lead with historical fire-extinguisher context. Test it with one log and record the result before relying on it.
Where do I continue from here?
Use the materials database for individual evidence records, the crafting guide to inspect plans and requirements, the building guide for placement context, or the animal guide when the material is feed.
Maintenance note: This guide is an unofficial fan resource and is not affiliated with RedPilz Studio or Trophy Games. Values and routes may change during Early Access; the page keeps older evidence labeled rather than silently replacing it. Read the evidence method.