Find materials & replacement tools
Where to buy ore, make Charcoal and find a missing tool.
Where should I look first?
Zerkonite / Zirconite: check Meriam's materials at City Hall. Charcoal: staff say to burn wood, not buy it; exact controls and yield remain unverified.
Stone, Wood Logs & Hay
Stone: collect loose pieces on your own ranch. Wood Logs: current reports point to cutting trees. Hay: try a small patch of wild grass first; old official Alpha notes document Hay at any growth stage, but this predates Early Access, so check your inventory before scaling up. Bushes/crates remain an unverified current-player lead.
Lost your hoe or another tool?
Go to City Hall to buy replacement tools. This is the route given by the community staff in a September 15 reply to a player who could no longer find their hoe.
- Check your inventory, storage and vehicle boot before buying another tool.
- Visit City Hall and check the tool list and price shown in your save.
- Match the tool name before buying. The recorded shop list includes a Hoe, Axe, Hammer, Pickaxe and Watering Can; it is not a live-stock guarantee.
Missing Tools: September 15 staff reply. The cause of the lost tool is unknown; this is a replacement route, not an automatic restore.
Where is the General Store?
General Store means the Leafy Markets. You are not looking for a separate building with a General Store sign. Community staff clarified the name on September 23.
General Store: September 23 staff replies. The name clarification does not establish every branch's stock, opening hours or prices.
Shop item lookup
Game-file listings; check stock and purchase prices in-game.
Separate search terms with spaces. Season filters include all-season listings; these are shop sections, not growing seasons.
No matching listings.
Building store
Seed & grocery store
Poultry & rabbit store
| Item | Category, season & conditions |
|---|---|
| Red Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| White Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| Rainbow Rooster | Animals · All seasonsQuest condition; unlock timing unverified |
| Black Chicken | Animals · All seasonsQuest condition; unlock timing unverified |
| White Chicken | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Rabbit Buck | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Supplies · All seasonsMaterial details & uses → | |
| Barn Heat Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
| Barn AutoFeeder Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
Cattle & goat store
| Item | Category, season & conditions |
|---|---|
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Maine-Anjou - BULL | Animals · All seasonsQuest condition; unlock timing unverified |
| Bretonne Pie Noire - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Bretonne Pie Noire - BULL | Animals · All seasonsQuest condition; unlock timing unverified |
| Angeln - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Deutsche Rotbunte - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Gascon - COW | Animals · All seasonsQuest condition; unlock timing unverified |
| Buck | Animals · All seasonsQuest condition; unlock timing unverified |
| Animals · All seasonsQuest condition; unlock timing unverified | |
| Rope | Supplies · All seasonsQuest condition; unlock timing unverifiedCrafting ingredients → |
| Bucket | Supplies · All seasonsQuest condition; unlock timing unverified |
| Supplies · All seasonsMaterial details & uses → | |
| Barn Heat Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
| Barn AutoFeeder Kit | Supplies · All seasonsQuest condition; unlock timing unverifiedNative item settings → |
Country vehicle dealer
| Item | Category, season & conditions |
|---|---|
| Vespa 125 | Two-wheel vehicles · All seasonsVehicle profile → |
| Fjord Econoline | Four-wheel vehicles · All seasonsVehicle profile → |
Unresolved vehicle references
These internal IDs remain in the shop table, but neither the bilingual name table nor vehicle definitions contain a match.
VIC_LadiesBike-02Sprite asset onlyVIC_DirtBike_01Sprite asset onlyVIC_DirtBike_02Sprite asset onlyVIC_CamperVan_04Sprite and item-graphic header recordsVIC_4x4_01Sprite and item-graphic header records
Technical asset traces do not establish a model name, drivability, purchase availability or current spawning.
Standard car dealer
| Item | Category, season & conditions |
|---|---|
| Citroon 2CV | Cars · All seasonsVehicle profile → |
| Voltla 3R | Cars · All seasonsVehicle profile → |
| Kinda Sportage | Cars · All seasonsVehicle profile → |
| Fuss Focus | Cars · All seasonsVehicle profile → |
| Nada 2106 | Cars · All seasonsVehicle profile → |
| Fjord Granola | Cars · All seasonsVehicle profile → |
| Dudge Chugger | Cars · All seasonsVehicle profile → |
| Outblander | Cars · All seasonsVehicle profile → |
Utility vehicle dealer
| Item | Category, season & conditions |
|---|---|
| Vespro Load | Vehicles · All seasonsVehicle profile → |
| Vespro VanGo | Vehicles · All seasonsVehicle profile → |
| Vespro Cubo | Vehicles · All seasonsVehicle profile → |
| Fjord F-One | Vehicles · All seasonsVehicle profile → |
| Citroon H | Vehicles · All seasonsVehicle profile → |
| Fjord Econoline | Vehicles · All seasonsVehicle profile → |
| Folker Vanagone | Vehicles · All seasonsVehicle profile → |
| Folker Transporter | Vehicles · All seasonsVehicle profile → |
Prestige car dealer
| Item | Category, season & conditions |
|---|---|
| Land Grover 110 | Cars · All seasonsVehicle profile → |
| HmmV8 | Cars · All seasonsVehicle profile → |
| RamPage X | Cars · All seasonsVehicle profile → |
| Fjord Confusion | Cars · All seasonsVehicle profile → |
| Chevrolair Cruza | Cars · All seasonsVehicle profile → |
| Fezzario 250 | Cars · All seasonsVehicle profile → |
Sources & availability
Unofficial reference. Item names are matched to bilingual game text. Shop headings describe source categories; no owner, opening time or precise location is inferred. Seasons describe shop sections, not growing seasons. 0.8.10.842 · Steam 24847725.
Demo flags, internal prices and quest states do not establish runtime availability. Shop resource conditions are distinct from crafting recipes; an empty condition does not mean an item is free.
Sources: Owned-build item localization, Architect, Town_SeedVendor, Country_Animalery_Chickens, Country_Animalery_Cows, Country_CarDealer, CarDealer_StarAuto, CarDealer_Utility, CarDealer_PrestigeMotors. Methodology
Food & consumables
Editor-collected game configuration. Compare energy and health restore fields, not measured eating effects, acquisition methods or animal yields.
Milk
Cow Milk - Giant
Drink- Energy restore
- 56
- Health restore
- 40
Cow Milk - Large
Drink- Energy restore
- 42
- Health restore
- 30
Cow Milk - Medium
Drink- Energy restore
- 32
- Health restore
- 24
- Energy restore
- 28
- Health restore
- 20
Goat Milk - Medium
Drink- Energy restore
- 64
- Health restore
- 44
Goat Milk - Small
Drink- Energy restore
- 32
- Health restore
- 40
Eggs
Chicken Egg - Small
Shop listing: Seed & grocery store →- Energy restore
- 40
- Health restore
- 15
Chicken Egg - Medium
- Energy restore
- 55
- Health restore
- 30
Chicken Egg - Large
- Energy restore
- 60
- Health restore
- 40
Duck Egg - Small
- Energy restore
- 50
- Health restore
- 20
Duck Egg - Medium
- Energy restore
- 65
- Health restore
- 20
Duck Egg - Large
- Energy restore
- 80
- Health restore
- 20
Meat
Chicken
- Energy restore
- 200
- Health restore
- 50
Chicken Leg
Shop listing: Seed & grocery store →- Energy restore
- 50
- Health restore
- 25
Chicken Breast
Shop listing: Seed & grocery store →- Energy restore
- 100
- Health restore
- 35
Cow Meat - Small
Shop listing: Seed & grocery store →- Energy restore
- 70
- Health restore
- 35
Cow Meat - Medium
Shop listing: Seed & grocery store →- Energy restore
- 130
- Health restore
- 42
Meat Steak - Big
- Energy restore
- 200
- Health restore
- 60
Bird Meat
Source class: HUNTING- Energy restore
- 45
- Health restore
- 40
Goat Meat - Small
- Energy restore
- 20
- Health restore
- 40
Goat Meat - Medium
- Energy restore
- 30
- Health restore
- 42
Goat Meat - Big
- Energy restore
- 40
- Health restore
- 60
Lamb Meat - Small
- Energy restore
- 15
- Health restore
- 27
Lamb Meat - Medium
- Energy restore
- 30
- Health restore
- 42
Lamb Meat - Big
- Energy restore
- 40
- Health restore
- 60
Rabbit Meat - Small
- Energy restore
- 60
- Health restore
- 108
Other consumables
Seaweed
- Energy restore
- 13
- Health restore
- 5
Source intent: The developer description associates this item with caring for sick animals while veterinary care is unavailable. This is configuration intent, not a gameplay-tested cure.
Sources & field definitions
Unofficial reference. Names match exact bilingual game text. Values come from Consumables Energy/Health: restore means Restor; use means Consumption. Both use fields are zero for these 27 records. Restore values are not percentages.
Shared configuration: default FARMING classification, Bronze rarity and TwoHandHolder slot, with equippable, stackable, droppable and sellable flags; Bird Meat is the HUNTING exception. These source fields do not prove current acquisition, use, sale or classification-driven gameplay.
Six milk records carry a drink flag; the other 21 omit it rather than explicitly setting false. Configuration does not establish raw edibility, availability or reliable production. No purchase route is guessed for unmatched items.
Consumables / resources.assets / 12043 · 0.8.10.842 · Steam 24847725. I2. Methodology
Water, energy & fuel
Water
The water resource is separate from water-producing equipment. The record does not establish a billing unit or rate.
Editor-collected game configuration
- Stackable
- No
- Held slot
- None
Other settings & sources
- Equip flag
- No
- Drop flag
- No
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: not recorded / Health: not recorded
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Energy
This is the utility energy resource, not the character energy stat. Its ID does not establish a billing unit or rate.
Editor-collected game configuration
- Stackable
- No
- Held slot
- None
Other settings & sources
- Equip flag
- No
- Drop flag
- No
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: not recorded / Health: not recorded
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Fuel jerrycan
A fuel-container definition with no match in the reviewed shop listings. Capacity, price and refuelling controls remain unverified.
Editor-collected game configuration
- Stackable
- Yes
- Held slot
- Right hand
Other settings & sources
- Equip flag
- Yes
- Drop flag
- Yes
- Sell flag
- Yes
- Native category
- Other
- Rarity field
- Bronze
Energy: use 0 · restore 0 / Health: use 0 · restore 0
Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.
Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology
Unofficial reference: game-file definitions, not tested runtime mechanics.
Choose the right route before spending time
| Material | Best current action | Do not assume | Status |
|---|---|---|---|
| Stone | Use loose pieces on your ranch first; normal rock gathering outside it currently has no police chase. | A mine or guaranteed respawn route. | Official gathering rule |
| Wood Log | Cut trees; normal gathering outside your ranch currently has no police chase. Keep a small building reserve. | Respawn timing or every recipe cost. | Official gathering rule |
| Hay | Try a small patch of wild grass first; the official method is pre-EA, so verify your current build before scaling up. | A confirmed drop table from bushes or crates. | Feed confirmed |
| Charcoal | Make it from wood; test a small amount before using a building reserve. | Exact burn time, yield or control. | Staff answer: burn wood |
| Zirconite | Visit Meriam at City Hall and check the purchase route. | A current mine entrance or stable price. | Purchase route confirmed |
Stone: gather your owned supply first
Current-build reports describe loose Stone on the player's ranch land and say the visible supply can be exhausted. For early construction, collect that supply first and keep a small reserve.
- Collect visible loose Stone on your ranch.
- If you need more, the current official rule says normal wood and stone gathering outside the ranch does not trigger a police chase.
- Do not count on a mine or guaranteed respawn route; neither is established here.
Scope: update 0.8.10.871 covers normal tree-cutting and rock-breaking outside the ranch. Update 0.8.10.868 describes this as a temporary change while dedicated gathering areas are developed. It is not blanket permission for picking up loose items, trespassing, or other theft interactions. A July player warning about taking Stone predates 0.8.10.868 and should not be treated as the current normal-gathering rule.
Sources: official 0.8.10.868 temporary gathering change · older Stone and crime discussion
Wood Logs: useful early, but respawn is not established
Cutting trees is the recorded way to obtain Wood Logs. The official 0.8.10.871 rule says normal tree gathering outside your ranch does not trigger a police chase; it does not establish respawn timing or every ownership interaction, so treat this as a practical starting route rather than a complete supply table.
The launch-build footage opened one Red Tent recipe at 8 Stone + 10 Wood Logs. That is a useful first construction reserve, not evidence for every shelter or furniture recipe.
See the observed workbench menu Open the Wood Log record
Hay: try wild grass first, then verify your build
Quick answer: try cutting a small patch of wild grass, even before it is fully grown. The official 2023 Alpha notes say wild grass produces Hay at any growth stage, but this predates Early Access and has not been independently rechecked here in the current build. Check your inventory before harvesting widely. Official Ranching v2 update notes.
If that does not work, one current-build player report suggests cutting bushes or searching crates and barrels on NPC farms. Treat it as a fallback lead, not a guaranteed drop table. Record the location, container, build and whether the item was actually Hay before treating it as corroborated.
An official moderator answer identifies Hay as chicken feed. Put it in the interior coop trough, or load a connected silo when you are testing automation. See the chicken feeding steps.
Open the animal feeding guide Check chicken care
Charcoal: make it from wood, not a shop purchase
The September 23 staff answer says to make Charcoal by burning wood, rather than buying it. It gives the method's direction, not a complete recipe with controls, timing or yield.
Read the General Store reply. No build number or first-hand reproduction is supplied here. Keep your construction wood aside and confirm a small test before scaling up.
An August player report adds a torch, dry weather and extinguishing before collection. Those extra details remain an unverified lead; they are not confirmed by the September reply. The Charcoal record separates both sources.
Where to buy Zerkonite / Zirconite
Player reports point to Meriam at City Hall. Check her offer in your game. An August 2026 moderator reply described buying as the only option at the time, before mines opened.
- Go to City Hall on the map.
- Find Meriam and check the current materials or blueprint-related purchase list.
- Use the exact price shown in your save; do not replace it with an Alpha-era table.
What to record when testing a resource route
A useful resource report needs more than “I found it.” Record the named build, platform, owned or unowned land, season or day, exact object searched, quantity before and after, and a screenshot of the inventory or shop screen. If another player can repeat the same result under comparable conditions, the site can promote the lead from a report to a corroborated finding.
Resource FAQ
Can I mine Stone or Zirconite right now?
A mining route is unverified. For Stone, start with loose pieces on your land. For Zirconite, check Meriam at City Hall.
Is the Charcoal burning method confirmed?
Staff confirm burning wood as the route, rather than buying Charcoal. Exact controls, burn time and yield remain unverified. Read the answer and its limits.
Where do I continue from here?
Use the materials database for individual evidence records, the crafting guide to inspect plans and requirements, the building guide for placement context, or the animal guide when the material is feed.
Maintenance note: This guide is an unofficial fan resource and is not affiliated with RedPilz Studio or Trophy Games. Values and routes may change during Early Access; the page keeps older evidence labeled rather than silently replacing it. Read the evidence method.