Animals
Current-build records cover five ranch-animal groups: Chicken, Cow, Goat, Sheep and Rabbit. Use the entries below for names, food and water, bringing animals home, products, breeding outcome references and current troubleshooting.
Choose an animal
Build-defined wildlife
Enemies-table names
Look up ranch-animal care and build-defined wildlife names. Wildlife entries do not establish behavior or spawn locations.
Getting started & reference notes
Version & reference notes
Full contents
Sources and verification
First animal: a practical care path
Chicken is the only animal with a broadly documented current-build care loop. Use this order before comparing prices or chasing production numbers:
- Finish the purchase prompt with Angela, then bring the chickens home from the fenced area behind her house.
- Link the coop and fill the indoor trough with hay and water. The outdoor trough is not required for ordinary daily feeding.
- Install the coop-specific heater from Angela on the coop exterior wall; a household decoration heater is not a substitute.
- For large eggs, keep needs and satisfaction high, pet the chickens, and provide an enclosed outdoor roaming area. This improves the chance; it does not guarantee the next egg is large.
- If an animal disappears, update to 0.8.10.842 or later first, then use the current troubleshooting checklist rather than an older workaround.
Collect discoveries privately in Field Notes, then export the versioned record when it is complete enough to verify.
This living database combines the official roster with clearly labeled player research. Each animal has its own anchored profile below — search an individual animal, inspect its source and version context, and help replace historical values with current-build evidence.
Animal diets and delivery route
Bringing small animals home
- Pick up purchased animals from the shop's Delivery Zone.
- If you have a vehicle, use Get Animal In to load them into the boot.
- At the ranch, open the boot and choose an animal to unload.
- Carry the animal into the correct barn or coop and release it inside to assign its home.
Chicken diet
Food: Hay · Water: Water
Cow diet
Food: Hay · Water: Water
Goat diet
Food: Hay, Green Lettuce, Green Salad, Carotte · Water: Water
Rabbit diet
Food: Green Salad, Green Lettuce, Carotte · Water: Water
Ram diet
Food: Hay · Water: Water
This record matches the Ram definition only and does not establish the ewe diet.
These serialized settings and tutorial lines identify configured food choices and an intended route, but configuration does not establish quantity, feeding frequency, shop stock or output, seller price or current runtime availability.
Reference sources
Owned game files: animal food and water definitions · Owned game files: small-animal delivery tutorial definition · Owned game files: bilingual item names and livestock tutorials
Chicken
The best-documented animal in the current build. Buy from Angela, keep hay and water in the coop trough, mount the coop heater on the outside wall, and pet daily for a shot at large eggs.
Current-build names
8 native definitions matched to this species in owned build 0.8.10.842. Use the names to identify an object; empty I2 description slots remain empty.
| Game name | Stage and sex | Source ID |
|---|---|---|
| Chick | Young · Female | animal_chicken_chick_female |
| Chick | Young · Male | animal_chicken_chick_male |
| Red Rooster | Adult · Male | animal_chicken_rooster_male_red |
| White Rooster | Adult · Male | animal_chicken_rooster_male_white |
| Rainbow Rooster | Adult · Male | animal_chicken_rooster_male_multiclr |
| Brown Chicken | Adult · Female | animal_chicken_brown_female |
| Black Chicken | Adult · Female | animal_chicken_black_female |
| White Chicken | Adult · Female | animal_chicken_white_female |
Shared configuration and limits
Shared source fields: FARMING classification, Bronze rarity, not equippable, not stackable, not droppable, with the sellable flag set. This configuration does not prove current purchase, live-animal sale, breeding or save availability.
Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorialsBuying & bringing home
- Buy chickens from Angela, the chicken seller NPC. After purchase they do not enter your backpack — they appear in the small fenced field behind her house. Grab them manually: carry them home one by one on foot, or load them into a car boot. Community-confirmed Steam thread "Chicken coop mission" (DJM, Yakiwi)
- In every documented case the coop-mission stuck point came from missing the post-purchase prompt; other bugs in this mission cannot be ruled out. Community-confirmed Steam thread "Chicken coop mission" (DJM, Yakiwi) · Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
- Exact chicken purchase price is unverified. One player reported about 4,000+C for four chickens; treat as a lead only. Single-source Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Housing & heater
- Chickens live in a coop. The heater and AC must be the coop/barn versions bought from Angela — the house decoration heater/AC sold at City Hall does nothing for coops. Official Steam thread "Big Chicken Eggs" (Jennoula, official)
- Mount the coop heater on the outside of the coop exterior wall. Official Steam thread "Big Chicken Eggs" (Jennoula, official)
- A fenced outdoor roaming area matters: chickens that can roam outside in an enclosed area get the chance to lay large eggs. Official Steam thread "About the chickens" (Jennoula, official)
- Chicks exist as the early growth stage of chickens; 2 additional rooster variations were added. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Feeding
- Chickens eat hay — they pick the grains out of hay/straw piles. Official Steam thread "Chicken Feed" (Jennoula, official)
- Two ways to feed: hold hay near the animal to hand-feed (raises the food reserve bar in its info tab), or fill the trough and animals eat by themselves once every morning, covering the whole day. Official Steam thread "Food and water reserves" (Mancer, Jennoula)
- General daily care: only the trough inside the coop needs filling — animals eat and drink inside before leaving in the morning, so outdoor troughs stay optional while the door is open. Official Steam thread "About the chickens" (Jennoula, official)
- Hay comes from cutting bushes or looting crates and barrels on NPC farms. Single-source Steam thread "where can i find hay" (Tila)
Water
- Water is supplied through a trough; hand-feeding does not work for water — the water reserve bar only refills from a trough. Official Steam thread "Food and water reserves" (Mancer, Jennoula)
- For automated water, a water tower alone is not enough — you must sign a water contract with the mayor at City Hall, then the tower refills on its own. Community-confirmed Steam thread "Watertower problem" (Akhenatom, Mancer, Jennoula) · Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, shelf scan 03:15–03:45)
Eggs & meat
- Adult chickens with every need and satisfaction maxed start laying. Egg size (S/M/L) and whether an egg is fertile are RNG; hover an egg to check fertility. Large eggs are the rarest and require maxed needs plus happiness. Official Steam thread "Egg Hatching Question" (Jennoula, official; SUwUMaBUwU)
- Chicken Egg - Small retails at 60C on the Leafy Market shelf. This is a shop purchase price, not what your eggs sell for. Video-observed Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, shelf scan 03:15–03:45)
- Chicken Breast and Chicken Leg exist as current-build shop items, confirming the meat path for culled chickens. Video-observed Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, shelf scan 03:15–03:45)
- Meat, milk and eggs are species-specific items. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Breeding & hatching
- An egg-hatching mechanic for oviparous animals is documented. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
- Large eggs arrived only around the 4th-5th batch for one player — pure RNG; daily petting raises the animal rating and large eggs became noticeably more frequent. Community-confirmed Steam thread "Egg Hatching Question" (Jennoula, official; SUwUMaBUwU) · Steam thread on the Gigi egg quest (DJM, Bobthekiller and others)
Sickness & the vet
- An animal sickness mechanic exists; the heater prevents temperature sickness but cannot cure an already sick animal. Official Steam thread "Big Chicken Eggs" (Jennoula, official) · The Ranchers, Ranching v2 update! (official Steam announcement)
- Take sick chickens to the veterinarian. The vet only treats animals that are actually sick — a famished (starving) animal is turned away. Single-source Steam thread "how to cure at the vet?" (Seansniper27, maxitubby)
- A famished chicken recovers by the next morning if you bring it back to the coop and feed it manually. Single-source Steam thread "how to cure at the vet?" (Seansniper27, maxitubby)
- There is no sickness notification system; check animals manually each day. Single-source Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
1 item not yet verified — show
- Vet treatment cost is unpublished — nobody in the scanned threads gave a figure. Unknown Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Feed automation chain
- Full chain: mount an Auto-Feeding Kit on the coop, build a Silo inside its range and load hay, build a Water Tower (its link radius is much smaller than the silo's), sign the water contract with the mayor, then pick food/water type on the coop trough and flip the switch — a green light confirms a correct setup. Official Steam thread "Does the automatic barn feeding kit work?" (gamingmarcel20, Jennoula) · Steam thread "Silos" (maxitubby, Jennoula) · Steam thread "Watertower problem" (Akhenatom, Mancer, Jennoula)
- Hovering buildings with the hammer equipped shows linkage; a silo displays how many auto-feeders connect to it, and linking happens automatically. Single-source Steam thread "Silos" (maxitubby, Jennoula)
- The water meter is on the phone, or on the wall at the far right end past the ranch gate. Single-source Steam thread "Watertower problem" (Akhenatom, Mancer, Jennoula)
- Most "auto feeder does nothing" reports trace back to a missing water contract or the water tower sitting outside link radius. Community-confirmed Steam thread "Does the automatic barn feeding kit work?" (gamingmarcel20, Jennoula) · Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Quests
- The Gigi large-egg quest needs large eggs: pet chickens daily to raise their rating and use the Angela heater. Two large eggs are needed before the delivery point appears. Community-confirmed Steam thread on the Gigi egg quest (DJM, Bobthekiller and others)
- Daily care needs only the trough inside the coop — animals eat and drink there before leaving in the morning (official). What an outdoor area affects is large-egg chance: chickens that roam outside in an enclosed area get the chance to lay large eggs. There is no evidence that the Gigi quest requires an outdoor trough. Official Steam thread "About the chickens" (Jennoula, official)
- The chicken coop mission has no confirmed bug — bought chickens wait in the field behind Angela's house, and documented stuck cases trace back to the missed prompt. Community-confirmed Steam thread "Chicken coop mission" (DJM, Yakiwi)
Disappearing-chicken checklist
- Hotfix 0.8.10.562 officially fixed several animal disappearance paths: entering a barn or coop at night, chicks growing up, newborn mammals spawning, animals appearing after a load, and animals becoming stuck between a barn or coop and its doors. This remains the historical fix boundary; current residual reports should be tested on 0.8.10.842 or later. Official · pre-EA documented Hotfix 0.8.10.562 — official Steam announcement
- The 0.8.10.842 update adds animal edge-case fixes for barn/coop association, growth-stage state, hunger display, linked counts, repeated turning at doors and a same-frame disappearance case. Official 0.8.10.842 update — official Steam announcement
- Before 0.8.10.562, chickens submitted at the coop door could enter the stock count but vanish or get stuck inside the coop's exterior wall. The historical workaround was to walk inside before dropping them; stuck birds could sometimes be recovered by removing the others and demolishing the coop. Historical Steam thread on the coop-door chicken delivery bug (Big Grizzly) · Steam thread "Hühnerstall Bug" (Kartesk, Jennoula) · Hotfix 0.8.10.562 — official Steam announcement
- Check linking first: walking near the door should show a stock counter like 0/6 over the dark floor area — no counter means the coop is not linked. Official Steam thread "Hühnerstall Bug" (Kartesk, Jennoula)
- Before treating a missing chicken as a bug, the official moderator checklist is to verify the coop linked count, whether the door opens into a fully enclosed fence, any daily report notices, and green dots anywhere on the full map. These observations narrow the cause; none alone proves player error or a game bug. Official Steam thread: missing-chicken troubleshooting checklist
- No fence plus an open door lets chickens wander off for good. Community-confirmed Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
- Without the Angela heater/AC, chickens die from heat or cold stress. Community-confirmed Steam thread "Animals keep dying" (multiple players)
- Before 0.8.10.562, one player reported that reloading the save sometimes respawned a vanished chicken. Historical Steam thread "A temp chicken issue fix!" (LittleGhost and others)
Selling & profit
- Selling live animals is not implemented. The official recommendation for surplus chickens and roosters is to dispatch them with an axe, pickaxe or weapon and sell the meat. The animal must be placed on the ground first — tools do not work while carrying it (that is intended, not a bug). Official Steam thread "Can't sell roosters" (Jennoula, official)
- One detailed profit report values an adult (10+ days) Legendary chicken at roughly 24,000C in meat (1× 9,000 meat + 2× 500 legs + 8× 1,750 breasts), with Legendary eggs at S 250 / M 375 / L 590; a second player puts an ordinary mature chicken at 5,000+C of meat. Single-source numbers — meat out-earning eggs is the corroborated direction, the figures are not. Single-source Steam thread "Livestock profit" (Numinex, BeBeForever16)
Cow
Five breeds in the cattle-shop directory, with related quest, care instructions and product names.
Current-build names
11 native definitions matched to this species in owned build 0.8.10.842. Use the names to identify an object; empty I2 description slots remain empty.
| Game name | Stage and sex | Source ID |
|---|---|---|
| Bretonne Pie Noire - BULL | Adult · Male | animal_cow_black_male |
| Bretonne Pie Noire - COW | Adult · Female | animal_cow_black_female |
| Maine-Anjou - BULL | Adult · Male | animal_cow_brown_male |
| Maine-Anjou - COW | Adult · Female | animal_cow_brown_female |
| Angeln - COW | Adult · Female | animal_cow_brown_super_female_brown |
| Deutsche Rotbunte - COW | Adult · Female | animal_cow_brown_super_female_tache |
| Gascon - COW | Adult · Female | animal_cow_brown_super_female_white |
| Bretonne Pie Noire - Heifer | Young · Female | animal_cow_black_baby_female |
| Bretonne Pie Noire - Bull Calf | Young · Male | animal_cow_black_baby_male |
| Maine-Anjou - Heifer | Young · Female | animal_cow_brown_baby_female |
| Maine-Anjou - Bull Calf | Young · Male | animal_cow_brown_baby_male |
Shared configuration and limits
Shared source fields: FARMING classification, Bronze rarity, not equippable, not stackable, not droppable, with the sellable flag set. This configuration does not prove current purchase, live-animal sale, breeding or save availability.
Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorialsEditor-collected · game-build reference · 0.8.10.842. Not gameplay-tested; configuration does not guarantee availability.
Cattle breeds
| Breed | Shop entries |
|---|---|
| Bretonne Pie Noire | Cow / Bull |
| Maine-Anjou | Cow / Bull |
| Angeln | Cow |
| Deutsche Rotbunte | Cow |
| Gascon | Cow |
Breeding outcome references
- Young: Maine-Anjou - Heifer, Maine-Anjou - Bull Calf, Bretonne Pie Noire - Heifer, Bretonne Pie Noire - Bull Calf
- Special adults: Angeln - COW, Deutsche Rotbunte - COW, Gascon - COW
The retained breeding definition references these outcome entities, but its unnamed numbers remain undecoded. This does not establish pairing requirements, weights, probability, timing or current runtime availability.
Related quest: Coop Dreams — The cattle-shop entries reference this quest. Check your progress if cattle are unavailable; the exact unlock state has not been decoded or gameplay-tested.
Care checklist
- Open the animal's information popup to check its diet before choosing feed or mixing species in a barn.
- Place suitable food in the barn's manger.
- Use a watering can to refill the animals' water.
- Pet animals at least once a day to build the relationship, alongside meeting their food and water needs.
Equipment in the same shop directory: Rope, Bucket, Hay, Barn Heat Kit, Barn AutoFeeder Kit. A directory listing, not a required shopping list or proof of a species-specific diet.
Product name lookup
- Milk: Cow Milk - Small, Cow Milk - Medium, Cow Milk - Large, Cow Milk - Giant
- Meat: Cow Meat - Small, Cow Meat - Medium, Meat Steak - Big
These are item definitions, not guaranteed outputs for every animal. Yield, production interval and size chances remain unverified.
Reference sources
Interpreted from an owned copy’s animal, shop and item tables and bilingual names and guidance. Raw game files are not distributed.
Owned game files: animal definitions · Owned game files: cattle-shop directory · Owned game files: consumable item definitions · Owned game files: bilingual item names and livestock tutorials · Owned game files: cattle and goat breeding definitionsFurther care evidence and open questions
Buying
1 item not yet verified — show
- The shop configuration lists cattle and a quest association above, but the exact seller, visible price and unlock state still need a current-build gameplay check. Unknown The Ranchers — official Steam store page · Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Housing
- Three barn types with exclusive interiors exist, and livestock can be raised fully outdoors without a barn — with consequences over time. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
1 item not yet verified — show
- Current-build barn capacity, cost and unlock requirements are unverified. Unknown Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Feeding
- Each species has its own unique diet under the livestock feeding system; the cow diet has not been confirmed in the current build. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Milk & meat
- Cow Milk - Small and Cow Meat - Small appear on current-build Leafy Market shelves — the items exist; how a raised cow produces them is unmeasured. Video-observed Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, shelf scan 03:15–03:45)
- Cow Meat - Medium retails at 672C (Basic quality, restores 42 health / 130 energy). Shop shelf price, not a ranch sell price. Video-observed Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, shelf scan 03:15–03:45)
- Meat and milk are species-specific items. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Breeding
- A pregnancy mechanic for mammal animals is documented, and calves exist as the early growth stage for cows and bulls. Newborn quality probability is influenced by player luck. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement) · The Ranchers — official Steam store page
Sickness
- The animal sickness mechanic applies to livestock generally; cow-specific treatment flow is unverified in the current build. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Automation
- The same Feature Kit chain (Auto-Feeding Kit + Silo + Water Tower + water contract) is documented for barns as well as coops. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Selling
- Selling live animals is not implemented; the meat path is the current disposal route. Official Steam thread "Can't sell roosters" (Jennoula, official)
Goat
Identify adult and young goats, check the adult shop references and look up goat milk and meat names. Purchase prices and production rates remain unverified.
Current-build names
4 native definitions matched to this species in owned build 0.8.10.842. Use the names to identify an object; empty I2 description slots remain empty.
| Game name | Stage and sex | Source ID |
|---|---|---|
| Buck | Adult · Male | animal_goat_white_male |
| Goat Doe | Adult · Female | animal_goat_white_female |
| Goat Doeling | Young · Female | animal_goat_white_baby_female |
| Buckling | Young · Male | animal_goat_white_baby_male |
Shared configuration and limits
Shared source fields: FARMING classification, Bronze rarity, not equippable, not stackable, not droppable, with the sellable flag set. This configuration does not prove current purchase, live-animal sale, breeding or save availability.
Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorialsEditor-collected · game-build reference · 0.8.10.842. Not gameplay-tested; configuration does not guarantee availability.
Adult and young goats
| Game name | Shop-table reference |
|---|---|
| Goat Doe Adult · Female | Referenced |
| Buck Adult · Male | Referenced |
| Goat Doeling Young · Female | Not referenced |
| Buckling Young · Male | Not referenced |
Breeding outcome references
- Young: Goat Doeling, Buckling
The retained breeding definition references these outcome entities, but its unnamed numbers remain undecoded. This does not establish pairing requirements, weights, probability, timing or current runtime availability.
Related quest: Coop Dreams — Both adult goat shop entries reference this quest. Check your quest progress if they are unavailable; the exact unlock state and seller have not been verified. Young goats are not referenced in this shop table, so their definitions do not establish a purchase route.
Product name lookup
- Milk: Goat Milk - Small, Goat Milk - Medium
- Meat: Goat Meat - Small, Goat Meat - Medium, Goat Meat - Big
These are item definitions, not guaranteed outputs for every animal. Yield, production interval and size chances remain unverified.
Reference sources
Interpreted from an owned copy’s animal, shop and item tables and bilingual names and guidance. Raw game files are not distributed.
Owned game files: animal definitions · Owned game files: cattle-shop directory · Owned game files: consumable item definitions · Owned game files: bilingual item names and livestock tutorials · Owned game files: cattle and goat breeding definitionsFurther care evidence and open questions
Buying
1 item not yet verified — show
- The adult shop references above do not establish the current seller, purchase price or exact unlock condition; these still need a gameplay check. Unknown The Ranchers — official Steam store page
Feeding
- Species-unique diets are documented, but the goat diet is unconfirmed in the current build. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Breeding
- As a mammal, goats fall under the documented pregnancy mechanic; current-build behavior unverified. Official · pre-EA documented The Ranchers, Ranching v2 update! (official Steam announcement)
Sheep
The owned current build contains separate Ram and Sheep definitions. Those records establish names, stage and sex only; seller, housing, feed, breeding, products and runtime availability remain unverified.
Current-build names
2 native definitions matched to this species in owned build 0.8.10.842. Use the names to identify an object; empty I2 description slots remain empty.
Shared configuration and limits
Shared source fields: FARMING classification, Bronze rarity, not equippable, not stackable, not droppable, with the sellable flag set. This configuration does not prove current purchase, live-animal sale, breeding or save availability.
Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorialsAvailability and care
1 item not yet verified — show
- The current-build definitions do not establish a seller, purchase route, housing, feed, breeding, products or current save availability. Unknown Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorials
Rabbit
Named in official store copy as bunnies and added in the Ranching v2 notes. Diet is the only community-discussed detail, and even that is unconfirmed.
Current-build names
2 native definitions matched to this species in owned build 0.8.10.842. Use the names to identify an object; empty I2 description slots remain empty.
| Game name | Stage and sex | Source ID |
|---|---|---|
| Rabbit Doe | Adult · Female | animal_rabit_female |
| Rabbit Buck | Adult · Male | animal_rabit_male |
Shared configuration and limits
Shared source fields: FARMING classification, Bronze rarity, not equippable, not stackable, not droppable, with the sellable flag set. This configuration does not prove current purchase, live-animal sale, breeding or save availability.
Owned game files: animal definitions · Owned game files: bilingual item names and livestock tutorialsBuying
1 item not yet verified — show
- Bunnies are named as ranch animals in official store copy; seller, price and requirements are unverified. Unknown The Ranchers — official Steam store page
Feeding
- One player guessed rabbits eat lettuce/salad greens and that hay does not work — the official reply in that thread was cut off, so the rabbit diet stays unconfirmed. Single-source Steam thread "beginner_questions" (Kapone; official reply cut off) · Community discussion scan archive (local file: community-scan-2026-08-08.md, 90 topics scanned, 44 read)
Wild birds and butterflies
This build table retains bilingual names for 11 birds and 2 butterflies. Only names and the original rarity field are shown; empty description slots remain empty.
Eastern Tailed Blue
- Lookup kind
- Butterfly
- Source rarity field
- Bronze · meaning not decoded
Crow
- Lookup kind
- Bird
- Source rarity field
- Silver · meaning not decoded
Macaw Red
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Pigeon
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Seagull
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Toucan
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Vulture
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
African Monarch
- Lookup kind
- Butterfly
- Source rarity field
- Gold · meaning not decoded
Dove
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Cockatiel
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Galah
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Grey
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
Cockatoo
- Lookup kind
- Bird
- Source rarity field
- Gold · meaning not decoded
The source labels these entries Enemies / FISHING_HUNTING. Those internal labels do not establish hostility, drops, spawn locations or huntability.
Sources & limits
All 13 names and 13 empty description slots were checked against the original I2 bytes from owned build 24847725. Raw game files are not distributed.
Owned game files: Birds definitionsNames retained in the Enemies table
This build table retains three bilingual names and empty I2 description slots. “Skeleton” is the build-localized English name; identifier-like spider names are preserved instead of silently rewritten.
Skeleton
- Native English name
- Skeleton
- Source rarity field
- Bronze · meaning not decoded
Spider_Black_Widow
- Native English name
- Spider_Black_Widow
- Source rarity field
- Silver · meaning not decoded
Spider_Tarantula
- Native English name
- Spider_Tarantula
- Source rarity field
- Gold · meaning not decoded
The Enemies table name, FISHING_HUNTING classification and Bronze/Silver/Gold fields do not establish hostile behavior, danger, drops, spawn locations or huntability, nor do they prove that these objects currently spawn in gameplay.
Sources & limits
All three names and three empty description slots were checked against the original I2 bytes from owned build 24847725. Raw game files are not distributed.
Owned game files: Enemies definitionsReported animal records
| Animal | Group | Reported purchase price | Evidence |
|---|---|---|---|
| Rooster | Coop animal | 1,200C | Historical lead Player Wiki |
| Black Chicken | Coop animal | 840C | Historical lead Player Wiki |
| White Chicken | Coop animal | 840C | Historical lead Player Wiki |
| Brown Chicken | Coop animal | 840C | Historical lead Player Wiki |
| Brown Spotted Cow | Barn animal | 24,000C | Historical lead Player Wiki |
| Black Spotted Cow | Barn animal | 24,000C | Historical lead Player Wiki |
| Brown Spotted Bull | Barn animal | 48,000C | Historical lead Player Wiki |
| Black Spotted Bull | Barn animal | 48,000C | Historical lead Player Wiki |
Source handling: animal names and reported prices were normalized from the community-maintained Nina's Shop page, reviewed August 2, 2026. The source still describes an Alpha build, so every price remains historical until current evidence replaces it.
Video-observed animal products (recorded on build 0.8.10.455)
These products were seen on the Leafy Market vegetable/grocery shelves in launch-build footage Video-observed Games Station video, 03:45. They are shop shelf listings, not ranch-production measurements — they prove the items existed in build 0.8.10.455, not how a raised animal produces them or whether later patches changed the shelf.
- Chicken Egg - Small: 60C retail purchase price Video-observed
- Cow Milk - Small
- Chicken Breast · Chicken Leg
- Cow Meat - Small
- Cow Meat - Medium: 672C retail purchase price — Basic quality, restores 42 health / 130 energy Video-observed
Player sell price: unknown — the retail shelf price does not equal what a rancher earns. Do not use 672C (or any shelf price) to estimate livestock income until an actual sell transaction is observed.
Animal purchase prices were not observed in this footage, so the pending rows below stay pending and no animal price is claimed from this source.
Barn automation: Feature Kits, Silos and Water Towers
Official A full livestock-automation layer for barns and coops is officially documented in the pre-EA Ranching v2 update notes — with the caveat that current Early Access behavior (0.8.10.x) has not yet been independently rechecked:
- Auto-Feeding Kit — feeds your animals automatically. Official · pre-EA documented
- Air Conditioning Kit — prevents animals from becoming ill by keeping them warm in winter and cool in summer. Official · pre-EA documented
- Silos and Water Towers — supply buildings; combining Feature Kits with Silos and Water Towers automates whole-livestock feeding. Official · pre-EA documented
- Troughs — craftable feeding stations for animals outside the barn/coop or raised fully outdoors. Official · pre-EA documented
- Linkage system — buildings and feature kits link to each other; hover with the hammer equipped to see connections. Barn and coop doors can be opened or closed at will, with benefits and consequences. Official · pre-EA documented
- In the current build the water contract with the mayor is required before a water tower fills, and the tower's link radius is smaller than a silo's. Community-confirmed
Kit prices, coverage ranges and crafting requirements were not published in the official notes and remain pending current-build observation.
Confirmed animals and systems
| Animal or system | Status | What the official source confirms | Launch check |
|---|---|---|---|
| Chickens | Confirmed | Official store copy names chickens as ranch animals. | Record variants, housing, care, products, cycle, and cost. |
| Bunnies | Confirmed | Official store copy names bunnies as ranch animals. | Record housing, care, products, cycle, and cost. |
| Goats | Confirmed | Official store copy names goats as ranch animals. | Record housing, care, products, cycle, and cost. |
| Cows | Confirmed | Official store copy names cows as ranch animals. | Record housing, care, products, cycle, and cost. |
| Barns and coops | Confirmed | Official material shows animal care as part of building a ranch. | Record each structure's capacity, materials, and unlock. |
| Outdoor map tracking | Confirmed | Animals are visible on the map while outside a barn or coop. | Check icon range, ownership, and multiplayer visibility. |
| Luck and newborn quality | Confirmed | Newborn quality probability is influenced by player luck. | Record parent quality, luck, and multiple births before comparing. |
| Subway transport | Confirmed | Attached or roped animals can travel through the subway with players. | Test supported species and party behavior in co-op. |
| Quest driving skip | Confirmed | Supported quest skips transport farm animals with the vehicle and passengers. | Record which quests expose the skip option. |
| Animal purchase prices | Pending observation | No complete official price list was found. | Capture seller, price, requirements, and game version. |
| Products and production cycles | Pending observation | No complete official production table was found. | Measure output, timing, quality, and required interaction. |
| Feed and upkeep | Pending observation | No complete official upkeep table was found. | Record feed cost, frequency, water, and missed-care effects. |
| Breeding rules | Pending observation | The reviewed official store copy does not define the full rule set. | Test prerequisites, timing, capacity, and offspring rules. |
What is actually confirmed
The official Steam store description explicitly lists chickens, bunnies, goats, and cows. It also describes caring for animals as one part of the broader ranch loop. That supports the four roster rows above, but it does not support invented prices, product values, or rankings.
How to build a trustworthy animal row
Record the seller, purchase price and prerequisites; the housing cost, capacity and utilities; one full production cycle including feed, water, care interactions, elapsed days, output and quality; and the game version. Measure at least two consistent cycles through the same sale channel before ranking. The full workflow is on the methodology page.
Open research questions (5) — show
- Are additional species present in the initial Early Access build?
- Which animals use barns, coops, pasture, or another structure?
- What daily care is mandatory, and what can be automated?
- How do product quality, friendship, breeding, or seasons affect output?
- Which costs are recurring, and how long does each investment take to repay?
Sources
The confirmed roster comes from the official Steam store page; transport, map and probability rules come from official Steam updates, reviewed August 2026. Chicken care, automation and selling mechanics come from Steam discussion threads with official replies, scanned August 8, 2026. Video-observed product listings come from Games Station gameplay footage (V0.8.10.455), reviewed August 7, 2026. How leads become verified values: methodology. Corrections: send a documented correction.
Planning a co-op barn? The co-op guide shows how to assign a dedicated barn lead. Need the egg quest or a location? Continue to the Gigi large-egg guide or the map. Building your first ranch? Start with the beginner's guide.