Crop profile

Strawberry

The first video-confirmed regrow crop: 144C seed, Spring, 7 days to first harvest, then fruit every 3 days.

Evidence combines public 0.8.10.455 footage with 0.8.10.842 build settings; configuration is not labeled as current hands-on testing.

Start with seed, season and harvest timing

Game-build configuration · 0.8.10.842

Seed item
Strawberry Seed
Season
Spring
First harvest
7 days
Regrow interval
3 days
Dry tolerance
2 days

File configuration, not individually gameplay-tested. A shop-table match does not guarantee current availability. Source and comparison table

Seed item settings

Editor-collected game-file settings: Farming classification, Bronze rarity, right-hand slot, equip/stack/drop/sell flags enabled, and Energy consumption 1 / restoration 0. Internal prices are withheld; I2 description slots are empty.

Produce item settings

Names come from the original I2 text. Health/Energy restoration values are game-file settings, not tested safe-to-eat or runtime-effect claims.

  • Strawberry — Normal configuration · Health restore 32 · Energy restore 120
  • Giant Strawberry — Giant configuration · Health restore 53 · Energy restore 140

All use Farming classification, Bronze rarity, a both-hands slot, and enabled equip/stack/drop/sell flags. Shop references do not guarantee current stock; internal prices are not retail or player-sale values.

  • Strawberry Seed is sold in the Leafy Market "Seed & Fertilizer" tab at 144C (Basic quality); the purchase dialog separately confirmed 10 seeds = 1,440C. Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
  • Season: Spring · Growth time: 7 days · Multi-harvest: every 3 days (regrows after the first harvest). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)

What to do next

Use this entry to plan a Spring regrow crop: confirm the 144C seed listing, keep the plant watered for the first 7 days, then return every 3 days after the first harvest.

Price and income boundary

  • Player sell price per berry: unknown — never observed on screen, and the daily settlement does not break crop income down per crop. UnknownGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
  • Theoretical model (our derivation, not an observed outcome): seed-cost allocation ≈ 18C per harvest, assuming eight harvests in a full 30-day Spring (day 7, then days 10, 13, 16, 19, 22, 25, 28) with no missed regrowth, no season-boundary loss and no plant death. Profit/day = (sell price × yield − allocated seed cost) ÷ 3 — open until a sell price is captured. Single-sourceGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)

Sources and full comparison

Season, growth, dry tolerance and seed-tab references come from the build configuration; use the link below for the full comparison table. Open the full crop comparison table

Sources

Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57) · Farmer's Land — community-maintained player wiki page (Alpha build)