Crop profile
Strawberry
The first video-confirmed regrow crop: 144C seed, Spring, 7 days to first harvest, then fruit every 3 days.
Start with seed, season and harvest timing
Game-build configuration · 0.8.10.842
- Seed item
- Strawberry Seed
- Season
- Spring
- First harvest
- 7 days
- Regrow interval
- 3 days
- Dry tolerance
- 2 days
- Seed-shop table
- View shop configuration
File configuration, not individually gameplay-tested. A shop-table match does not guarantee current availability. Source and comparison table
Seed item settings
Editor-collected game-file settings: Farming classification, Bronze rarity, right-hand slot, equip/stack/drop/sell flags enabled, and Energy consumption 1 / restoration 0. Internal prices are withheld; I2 description slots are empty.
Produce item settings
Names come from the original I2 text. Health/Energy restoration values are game-file settings, not tested safe-to-eat or runtime-effect claims.
- Strawberry — Normal configuration · Health restore 32 · Energy restore 120
- Giant Strawberry — Giant configuration · Health restore 53 · Energy restore 140
All use Farming classification, Bronze rarity, a both-hands slot, and enabled equip/stack/drop/sell flags. Shop references do not guarantee current stock; internal prices are not retail or player-sale values.
- Strawberry Seed is sold in the Leafy Market "Seed & Fertilizer" tab at 144C (Basic quality); the purchase dialog separately confirmed 10 seeds = 1,440C. Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
- Season: Spring · Growth time: 7 days · Multi-harvest: every 3 days (regrows after the first harvest). Video-observedGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
What to do next
Use this entry to plan a Spring regrow crop: confirm the 144C seed listing, keep the plant watered for the first 7 days, then return every 3 days after the first harvest.
Price and income boundary
- Player sell price per berry: unknown — never observed on screen, and the daily settlement does not break crop income down per crop. UnknownGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
- Theoretical model (our derivation, not an observed outcome): seed-cost allocation ≈ 18C per harvest, assuming eight harvests in a full 30-day Spring (day 7, then days 10, 13, 16, 19, 22, 25, 28) with no missed regrowth, no season-boundary loss and no plant death. Profit/day = (sell price × yield − allocated seed cost) ÷ 3 — open until a sell price is captured. Single-sourceGames Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57)
Sources and full comparison
Season, growth, dry tolerance and seed-tab references come from the build configuration; use the link below for the full comparison table. Open the full crop comparison table
Sources
Games Station gameplay footage V0.8.10.455 (local archive: games-station.mp4, seed tab 03:15–03:50, CashIn 59:41–59:57) · Farmer's Land — community-maintained player wiki page (Alpha build)