Quest progression
Several cases where quests failed to advance or validate correctly are included in the official fix list.
Official patch notes tell you what changed. This page adds the practical next step: what to re-check in your ranch, which old workarounds should be retired, and what remains an open question.
Released August 21, this update targets quest progression, animal-to-building links and batch limits.
If a quest will not advance, an animal loses its coop or barn association, shows the wrong hunger state after growing, or the linked count looks wrong, update to 0.8.10.842 or later before repeating an older workaround. The same announcement also raises shop purchase and crafting batch limits; it does not confirm every unrelated animal, building or economy report as fixed.
Several cases where quests failed to advance or validate correctly are included in the official fix list.
The update covers lost associations, growth-stage transitions, incorrect hunger displays, linked counts, repeated turning and a same-frame disappearance case.
Stackable shop purchases now go up to 200, non-stackable purchases to 50, and crafting batches to 50.
The developer-shared Early Access roadmap is useful historical planning context, not a list of features currently available in 0.8.10.842.
Use the current Steam announcements to decide what you can do in-game today. Treat roadmap dates, planned systems and older feature groupings as planned or historical until a later dated announcement or current-build test confirms them.
Released August 10, this earlier hotfix remains useful when comparing the animal, vehicle and incubator paths it named.
If an animal disappeared, got stuck in a doorway, vanished after loading, or froze after subway travel, compare the older 0.8.10.562 fix list with the current 0.8.10.842 behavior before applying an old workaround. If the symptom survives both updates, record a fresh reproduction instead of repeating a pre-hotfix report.
Historical status: 0.8.10.562 is retained as the earlier official fix boundary; 0.8.10.842 is the current build.
The hotfix covers animals disappearing on night entry, during chick growth, after newborn spawning, after loading, or when caught between a building and its doors.
Roped animals freezing after subway travel and vehicles becoming unresponsive at AutoHue are included in the official fix list.
“Failed to hatch” was changed to “Infertile.” The new wording distinguishes an infertile egg from a confirmed incubator failure.
The notes also mention garage roof hiding, Steam Families detection, and several stability cases. These are not proof that every unrelated building or save issue is fixed.
This is a troubleshooting order, not a claim that every player must complete every step.
Each entry answers three different questions so a patch note does not become a blanket promise about the whole game.
Start with the official build and the exact systems named in the announcement. Older reports remain historical context when the patch covers their trigger.
Follow the smallest current-build test linked from the entry, keeping the original save and recording the before-and-after state.
Unmentioned systems keep their own evidence status. Use the research queue or community signals for open questions instead of inferring a fix.
That distinction matters for a live Early Access game. A fix for one disappearance path is not confirmation that all missing-animal reports share one cause. Likewise, an official roadmap item is not a current feature. Use the Early Access status guide for the broader available-versus-planned split, and the research queue for claims that still need a current-build test.
We summarize the effect of a source rather than copying its wording. A later build can move an old report to Historical or Obsolete without erasing why it was once useful.
The site uses official announcements for version changes, public player discussions for leads, and current-build videos for visible routes. Creator Notes records what each source can and cannot prove, so a useful video or wiki reference is not mistaken for a verified number.
Use the local tracker to compare a version's changes with the guides and actions they affect.