Crafting recipes & tools
Find the item, gather its ingredients, then craft.
Enter a whole number from 1 to 999.
Editor-collected game configuration. Ingredients and workbench requirements come from native records; availability and unlocks depend on your save.
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Essentials
| Item | Materials & settings |
|---|---|
| Red TentNo workbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| WorkbenchNo workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Red Tent for 4Workbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| RopeNo workbench required | Tool settings → |
| TorchNo workbench required | Tool settings → |
| FlashLightWorkbench required | Tool settings → |
| Small Manual BombWorkbench required | Tool settings → |
| Fire extinguisherWorkbench required | Tool settings → |
| Wood foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Concrete foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Rocks foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Farming
| Item | Materials & settings |
|---|---|
| Basic SprinklerWorkbench required | Equipment details → |
| Advanced SprinklerWorkbench required | Equipment details → |
| Green House SprinklerWorkbench required | Equipment details → |
| ScarecrowNo workbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Bob the ScarecrowWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Water WellWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| TroughWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Wood FenceWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence DoorWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence DeluxeWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence Gate DeluxeWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Building parts
| Item | Materials & settings |
|---|---|
| House interior FoundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with big window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| DeckStep FoundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda PillarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda RailsWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda CeilingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage foundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with main door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Kitchen foundation - interiorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| House interior CeilingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Terrace PillarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Terrace RailsWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Straight- Level 1Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Corner- Level 1Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Cap - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Straight - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Window - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage DoorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| DoorstepWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Stairs - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Stairs Rails - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Chimney - BigWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Chimney - SmallWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Animal ShelterWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Furniture
| Item | Materials & settings |
|---|---|
| Storage ChestWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| PrideWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Belvet TwoWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Belvet OneWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Couch de luxe - 2 SpotsWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| GamlerWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Couch de luxe - 1 SpotWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SoffyWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| TV Cabinet - largeWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Coffee Table - SmallWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Coffee TableWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BLYSTAWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| WALMWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BODISHUSWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| NORDIWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXUL STORAGEWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXULWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXUL CORNERWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXUL ROBINETWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXUL ENDWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KNOXUL CABINETWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BENY ChairWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BENY TableWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KIBI ChairWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KIBI ZodioWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KIBI TableWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ViscoMagic Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Rusty Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Shore Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Shore Sleep SingleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Rusty Sleep SingleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ViscoMagic Sleep SingleWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wobili DeskWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| President DeskWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| CherryWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SinkyWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| VitreousWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Kings CleanerWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Queens CleanerWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| RestyWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| MistyWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ShowStallWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Pataya BathWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| GardyWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BARON TableWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BARON ChairWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Beach ChairWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Beach Chair deluxeWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Outy ChairWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Decoration
| Item | Materials & settings |
|---|---|
| RANCYSTAWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Window CurtainWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Queen's CarpetWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Dido CarpetWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| King's CarpetWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BathRuWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BathRu DeluxeWorkbench required | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Gatsby le magnifique - PictureWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Ranchy-Lisa - PictureWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| RedLove - PictureWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| KINGSTAWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SKURUTWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ARSTIBWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ARSTIRWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SVALLEBWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SAVAVIEH KRISTIWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BARELOWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| MithoniaWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Mithonia FlatWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| SCABOWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BYMAXWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BUMMERWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Gatsby le magnifique - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Freedom - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| RedLove - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Sexy & i know it - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Virgin nature - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Winter is now - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Me, my self and my tie - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Never go back - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Ranchy Lisa - PaintingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall'O'ClockWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| FirsTimeWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Arabic MirrorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| ReSta MirrorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Bread BoxWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Hamilton - Glass JarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Kiki - Glass JarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Plants'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Plants'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Plants'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Plants'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Plants'in'potWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Ground PlantWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Ground PlantWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Flat EarthWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Hanging PlantWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Hanging FlowersWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Deco These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Tools & equipment
Tool attributes are game-file settings. Energy values are not measured per-action costs or ranch electricity use; an absent field is not zero consumption. Stack limits are unverified.
| Item | Materials, shop & settings |
|---|---|
| RopeNo workbench required | Shop listing: Cattle & goat store →Native item settingsEnergy use setting: 0 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Axe | No recipe in the extracted tablesShop listing: Building store →Native item settingsEnergy use setting: 4 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Hoe | No recipe in the extracted tablesShop listing: Building store →Native item settingsEnergy use setting: 4 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Pickaxe | No recipe in the extracted tablesShop listing: Building store →Native item settingsEnergy use setting: 4 The developer description associates this item with breaking stones. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Watering Can | No recipe in the extracted tablesShop listing: Building store →Native item settingsEnergy use setting: 4 The developer description associates this item with irrigating plantations. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Bucket | No recipe in the extracted tablesShop listing: Cattle & goat store →Native item settingsEnergy use setting: 2 The developer description associates this item with collecting resources from animals. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Hammer | No recipe in the extracted tablesShop listing: Building store →Native item settingsEnergy use setting: 4 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Kitchen Knife | No recipe in the extracted tablesNative item settingsEnergy use setting: 2 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Fork | No recipe in the extracted tablesNative item settingsEnergy use setting: 2 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| FlashLightWorkbench required | Native item settingsEnergy use setting: 0 The developer description associates this item with lighting dark areas. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| TorchNo workbench required | Native item settingsEnergy use setting: 0 The developer description associates this item with lighting dark areas. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Small Manual BombWorkbench required | Native item settingsEnergy use setting: 0 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Cargo | No recipe in the extracted tablesNative item settingsEnergy field not listed Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Seed Bag | No recipe in the extracted tablesNative item settingsEnergy field not listed Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Fertilizer Box | No recipe in the extracted tablesNative item settingsEnergy field not listed Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Fire extinguisherWorkbench required | Shop listing: Building store →Native item settingsEnergy use setting: 1 The developer description associates this item with extinguishing fire. Source-use clue, not runtime verification Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| AK-45 Advanced | No recipe in the extracted tablesShop listing: Seed & grocery store →Native item settingsEnergy use setting: 4 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| Revolver | No recipe in the extracted tablesShop listing: Seed & grocery store →Native item settingsEnergy use setting: 4 Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation. |
| GPS tracker | No recipe in the extracted tablesNative item settingsEnergy settings: 0/0 · Health settings: 0/0 Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price. |
| Acoustic Guitar | No recipe in the extracted tablesNative item settingsEnergy settings: 0/0 · Health settings: 0/0 Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price. |
| Devil Kiss - Cartridge | No recipe in the extracted tablesShop listing: Seed & grocery store →Native item settingsEnergy settings: 0/0 · Health settings: 0/0 Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price. |
Projectile names retained in the source table
Both English names are identifier-like strings retained by this build; they are not rewritten as unverified player-facing labels. Both I2 description slots are empty.
- weapon_Projectile_LVL0 · Bronze field (meaning not decoded)
- weapon_Missile_LVL0 · Bronze field (meaning not decoded)
Open the Devil Kiss - Cartridge native item settings →
The cross-link is only a related-equipment lookup. Identifier-like names, the Weapon type and item flags do not establish weapon availability, ammunition compatibility, damage, fire rate, capacity, drops or current runtime implementation.
Source-only placeables
These entries exist in native placeable tables but have no match in the extracted recipes. This is a name and configuration lookup, not proof that they are currently buildable or purchasable.
| Item | Native settings |
|---|---|
| FurancerNo recipe in the extracted tables | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| CashIn Export Storage ChestNo recipe in the extracted tables | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| BarnNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Big BarnNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Deluxe BarnNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| CoopNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Big CoopNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Deluxe CoopNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Green House Type 1No recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Barn AutoFeeder KitNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Barn Heat KitNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Water TowerNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Silo - SmallNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Silo - MediumNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Silo - BigNo recipe in the extracted tables | Native item settingsSource table: Custum_Buildings These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Corner Inverted - Level 1No recipe in the extracted tables | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| UBBERNo recipe in the extracted tables | Native item settingsSource table: PLC_Meubles These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Sources & availability
Unofficial reference. Names are matched to the game’s English and Chinese text; ingredients are linked by their original item IDs. 0.8.10.842 · Steam 24847725.
Demo flags do not establish current availability. Quest-state values are not decoded, so no unlock order is inferred. An absent recipe does not mean an item is unavailable.
Sources: Owned-build item localization, Plantations_Recipes, Meubles_Recipes, Shelter_Recipes, ToolsWeapons, Deco_Recipes, Ressources, Autres_Recipes. Verification method
The crafting flow: plan first, materials second
Search for the item or a material above. Set Recipe batches to the number of times you want to repeat that recipe; the table calculates the ingredients, not a guaranteed output quantity.
Click a material to check its gathering information. Returning to this page restores your search and batch count. Compare the plan with your in-game screen, then gather only what you are missing.
- Open the plan list. Check the phone crafting app or workbench in your current save and note the exact plan name.
- Read the requirement screen. Record each material and quantity shown. Do not substitute an Alpha-era table for the screen in front of you.
- Gather only the bottleneck. Start with the material the plan actually asks for; the resource guide explains which routes are current, reported or unknown.
- Craft the item. If the plan is not visible, record the locked label or the quest step instead of assuming the recipe was removed.
- Place and test it. A successful craft does not prove that a building part satisfies a quest objective. For that separate question, use the building and placement guide.
Where crafting plans appear
The retained workbench footage shows four menu groups: Others, Farming, Shelters and Furniture. It also shows utility and building entries such as sprinklers, a Water Well, foundations, a Workbench and shelter pieces. These are menu listings, not proof that every listed plan is unlocked in every save.
Older official community-update notes describe bulk crafting at workbenches and in the Craft App. That is useful historical context, but this site does not label the current hotfix build as fully rechecked until a current screenshot or repeatable test confirms it.
Historical footage and configuration differences
The 0.8.10.455 footage record labels a Red Tent as 8 Stone + 10 Wood Log. In the configuration above, red_tent requires 4 Stone + 5 Wood Log, while red_tent_4 requires 8 Stone + 10 Wood Log. These records remain separate; check the full plan name and quantities in your current crafting screen.
Choosing what to gather
Stone and Wood Logs
These are the only materials needed for the retained Red Tent observation. Gather the loose Stone on owned land and use the current Wood Log route, but do not assume respawn timers or ownership rules that are not retained.
Stone record · Wood Log recordHay for crafting
Hay is confirmed as animal feed. It becomes a crafting concern when an automation or animal plan asks for it, but the public gathering route remains a single current-build lead.
Hay record · Animal careCharcoal and Zirconite
Charcoal remains an open current-build method, while the reviewed official answer identifies buying Zirconite as the current route until mines are implemented. Do not treat either item like a mined recipe ingredient without checking the current screen.
Charcoal record · Zirconite recordWhen crafting or placement fails
The plan is listed but I cannot craft it
- Check the selected plan and quantity. Similar names can have different requirements. Compare each ingredient with the current game screen, including the batch size.
- Check the crafting station. The recipe row shows whether its file configuration requires a workbench. Compare that with the menu you are using.
- Read the lock or shortage message. Missing materials and a locked plan are different problems. Gathering more materials does not establish that a quest condition is satisfied.
If the requirements appear met, keep a screenshot of the plan and the failure message for a crafting report. Include the game version and crafting station so another player can compare the same conditions.
The item crafted but the quest did not advance
That is a placement/objective problem, not necessarily a crafting problem. Keep the quest text and blueprint name, then use the roof objective decision guide or placement reports.
Can I trust an old crafting table from the Alpha?
No. Older official and community material is useful for taxonomy and historical context, but recipe quantities and unlock timing need a current-build screen. The site keeps historical values labeled instead of silently promoting them.
Backpack capacity settings from the build
Four bilingual backpack names and empty I2 description slots were checked against owned build 24847725. The two medium records have different source IDs and capacity settings, so they remain separate.
- BackPack · Capacity setting 15
Source record: backpack_big_simple · Equippable: Yes · Color-customization flag: Yes - BackPack - Big · Capacity setting 40
Source record: backpack_heavy · Equippable: Yes · Color-customization flag: Yes - BackPack - Medium · Capacity setting 25
Source record: backpack_Medium_01 · Equippable: Yes · Color-customization flag: Yes - BackPack - Medium · Capacity setting 30
Source record: backpack_Medium_02 · Equippable: Yes · Color-customization flag: Yes
storageCapacity is serialized configuration only. Demo, Legend, color-customization and equip flags do not establish current availability, usable slots, expansion effects, price, shop or quest unlocks.
Unofficial editor-collected reference; raw game files are not distributed. 0.8.10.842 · Steam 24847725.
What to record for a useful crafting report
- Build and platform: the title-screen version and whether the test was solo or co-op.
- Interface path: phone app name, workbench type and the exact menu tab.
- Plan screen: full plan title, requirements, locked state and selected inputs.
- Result: the crafted item, inventory change, placement result and quest state.
- Evidence: one screenshot before and after, or a short clip with the version visible.
Send a documented correction through Contribute. A single report stays a lead; two independent current-build records under comparable conditions can promote it to a corroborated finding.
Sources and method
- Video-observed Games Station gameplay footage — workbench menu and opened Red Tent recipe, build 0.8.10.455.
- Official The Ranchers, Ranching v2 update — historical crafting and building context.
- Official The Ranchers Steam announcements — current update boundary and official change history.
- Community Community Radar — open reports remain leads until reproduced.
Community and wiki wording is summarized, not copied. The tables above cover all five extracted recipe tables. Runtime availability, unlock timing and other recipe sources remain unverified.
Related guides
- Resources & Materials — choose a current gathering route.
- Building & Placement — place the result and diagnose objectives.
- Materials Database — inspect evidence per material.
- Electricity & Water — continue into utility infrastructure.
- Beginner's Guide — fit crafting into the first-week route.