Crafting recipes & tools

Find the item, gather its ingredients, then craft.

Editor-collected game configuration. Ingredients and workbench requirements come from native records; availability and unlocks depend on your save.

Essentials

ItemMaterials & settings
Red TentNo workbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 8
Stackable: No · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 70% · Health 70%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

WorkbenchNo workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Misc
Build-step field: 5 · Default-health field: 5
Stackable: No · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 5/5/5/5 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Red Tent for 4Workbench required
Native item settings

Source table: PLC_Misc
Build-step field: 5 · Default-health field: 18
Stackable: No · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 70% · Health 70%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

RopeNo workbench requiredTool settings →
TorchNo workbench requiredTool settings →
FlashLightWorkbench requiredTool settings →
Small Manual BombWorkbench requiredTool settings →
Fire extinguisherWorkbench requiredTool settings →
Wood foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Concrete foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Rocks foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Farming

ItemMaterials & settings
Basic SprinklerWorkbench requiredEquipment details →
Advanced SprinklerWorkbench requiredEquipment details →
Green House SprinklerWorkbench requiredEquipment details →
ScarecrowNo workbench requiredQuest condition; unlock timing unverifiedEquipment details →
Bob the ScarecrowWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
Water WellWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
TroughWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
Wood FenceWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence DoorWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence DeluxeWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence Gate DeluxeWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Building parts

ItemMaterials & settings
House interior FoundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with big window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

DeckStep FoundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda PillarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda RailsWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda CeilingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage foundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with main door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Kitchen foundation - interiorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

House interior CeilingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Terrace PillarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Terrace RailsWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Straight- Level 1Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Corner- Level 1Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Cap - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Straight - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Window - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage DoorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 50
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 2/2/2/2 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

DoorstepWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 0 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Stairs - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 2 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Stairs Rails - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 0 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Chimney - BigWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Chimney - SmallWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Animal ShelterWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Furniture

ItemMaterials & settings
Storage ChestWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 0 · Default-health field: 5
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

PrideWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Belvet TwoWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Belvet OneWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Couch de luxe - 2 SpotsWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

GamlerWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Couch de luxe - 1 SpotWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SoffyWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

TV Cabinet - largeWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Coffee Table - SmallWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Coffee TableWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BLYSTAWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

WALMWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BODISHUSWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

NORDIWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXUL STORAGEWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXULWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXUL CORNERWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXUL ROBINETWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXUL ENDWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KNOXUL CABINETWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BENY ChairWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BENY TableWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KIBI ChairWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KIBI ZodioWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KIBI TableWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ViscoMagic Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Rusty Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Shore Sleep DoubleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Shore Sleep SingleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Rusty Sleep SingleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ViscoMagic Sleep SingleWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 100% · Health 100%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wobili DeskWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

President DeskWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

CherryWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SinkyWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 2/2/2/2 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

VitreousWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 2/2/2/2 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Kings CleanerWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 4/4/4/4 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Queens CleanerWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 4/4/4/4 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

RestyWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 2/2/2/2 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

MistyWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 2/2/2/2 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ShowStallWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 3/3/3/3 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Pataya BathWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 4/4/4/4 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

GardyWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BARON TableWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BARON ChairWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Beach ChairWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Beach Chair deluxeWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Outy ChairWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Decoration

ItemMaterials & settings
RANCYSTAWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 3/3/3/3 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Window CurtainWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 0 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Queen's CarpetWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Dido CarpetWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

King's CarpetWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BathRuWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BathRu DeluxeWorkbench required
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Gatsby le magnifique - PictureWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Ranchy-Lisa - PictureWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

RedLove - PictureWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

KINGSTAWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 3/3/3/3 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SKURUTWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 3/3/3/3 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ARSTIBWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 2/2/2/2 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ARSTIRWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 2/2/2/2 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SVALLEBWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 2/2/2/2 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SAVAVIEH KRISTIWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BARELOWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

MithoniaWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Mithonia FlatWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

SCABOWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BYMAXWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BUMMERWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 4/4/4/4 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Gatsby le magnifique - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Freedom - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

RedLove - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Sexy & i know it - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Virgin nature - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Winter is now - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Me, my self and my tie - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Never go back - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Ranchy Lisa - PaintingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall'O'ClockWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

FirsTimeWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Arabic MirrorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

ReSta MirrorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Bread BoxWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Hamilton - Glass JarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Kiki - Glass JarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Flowers'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Plants'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Plants'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Plants'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Plants'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Plants'in'potWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Ground PlantWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Ground PlantWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Flat EarthWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Hanging PlantWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Hanging FlowersWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Deco
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Tools & equipment

Tool attributes are game-file settings. Energy values are not measured per-action costs or ranch electricity use; an absent field is not zero consumption. Stack limits are unverified.

ItemMaterials, shop & settings
RopeNo workbench requiredShop listing: Cattle & goat store →
Native item settings

Energy use setting: 0
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: Yes · Sellable flag: Yes · Droppable field: not listed
Left hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

AxeNo recipe in the extracted tablesShop listing: Building store →
Native item settings

Energy use setting: 4
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

HoeNo recipe in the extracted tablesShop listing: Building store →
Native item settings

Energy use setting: 4
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

PickaxeNo recipe in the extracted tablesShop listing: Building store →
Native item settings

Energy use setting: 4
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

The developer description associates this item with breaking stones. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Watering CanNo recipe in the extracted tablesShop listing: Building store →
Native item settings

Energy use setting: 4
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

The developer description associates this item with irrigating plantations. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

BucketNo recipe in the extracted tablesShop listing: Cattle & goat store →
Native item settings

Energy use setting: 2
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

The developer description associates this item with collecting resources from animals. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

HammerNo recipe in the extracted tablesShop listing: Building store →
Native item settings

Energy use setting: 4
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Kitchen KnifeNo recipe in the extracted tables
Native item settings

Energy use setting: 2
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: Yes · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

ForkNo recipe in the extracted tables
Native item settings

Energy use setting: 2
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: Yes · Sellable flag: Yes · Droppable field: not listed
Left hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

FlashLightWorkbench required
Native item settings

Energy use setting: 0
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

The developer description associates this item with lighting dark areas. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

TorchNo workbench required
Native item settings

Energy use setting: 0
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: Yes · Sellable flag: Yes · Droppable field: not listed
Left hand

The developer description associates this item with lighting dark areas. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Small Manual BombWorkbench required
Native item settings

Energy use setting: 0
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: Yes · Sellable flag: Yes · Droppable field: not listed
Two-hand holder

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

CargoNo recipe in the extracted tables
Native item settings

Energy field not listed
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: No · Stackable: Yes · Sellable flag: No · Droppable field: not listed
Two-hand holder

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Seed BagNo recipe in the extracted tables
Native item settings

Energy field not listed
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: No · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Fertilizer BoxNo recipe in the extracted tables
Native item settings

Energy field not listed
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: No · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

Fire extinguisherWorkbench requiredShop listing: Building store →
Native item settings

Energy use setting: 1
Source type: Tools · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

The developer description associates this item with extinguishing fire. Source-use clue, not runtime verification

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

AK-45 AdvancedNo recipe in the extracted tablesShop listing: Seed & grocery store →
Native item settings

Energy use setting: 4
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

RevolverNo recipe in the extracted tablesShop listing: Seed & grocery store →
Native item settings

Energy use setting: 4
Source type: Weapon · Source classification: OTHER · Source rarity: Bronze
Equippable: Yes · Stackable: No · Sellable flag: Yes · Droppable field: not listed
Right hand

Energy, type, rarity and item flags do not establish per-action cost, damage, acquisition, stack limit, actual price or current implementation.

GPS trackerNo recipe in the extracted tables
Native item settings

Energy settings: 0/0 · Health settings: 0/0
Equippable: Yes · Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Two-hand holder

Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price.

Acoustic GuitarNo recipe in the extracted tables
Native item settings

Energy settings: 0/0 · Health settings: 0/0
Equippable: Yes · Stackable: No · Droppable: Yes · Sellable flag: Yes
Two-hand holder · two-hand holding-animation disable flag enabled

Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price.

Devil Kiss - CartridgeNo recipe in the extracted tablesShop listing: Seed & grocery store →
Native item settings

Energy settings: 0/0 · Health settings: 0/0
Equippable: Yes · Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Two-hand holder

Zero values and flags do not establish runtime behavior, ammunition count, acquisition or price.

Projectile names retained in the source table

Both English names are identifier-like strings retained by this build; they are not rewritten as unverified player-facing labels. Both I2 description slots are empty.

Open the Devil Kiss - Cartridge native item settings →

The cross-link is only a related-equipment lookup. Identifier-like names, the Weapon type and item flags do not establish weapon availability, ammunition compatibility, damage, fire rate, capacity, drops or current runtime implementation.

Source-only placeables

These entries exist in native placeable tables but have no match in the extracted recipes. This is a name and configuration lookup, not proof that they are currently buildable or purchasable.

ItemNative settings
FurancerNo recipe in the extracted tables
Native item settings

Source table: PLC_Misc
Build-step field: 3 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

CashIn Export Storage ChestNo recipe in the extracted tables
Native item settings

Source table: PLC_Misc
Build-step field: 0 · Default-health field: 100
Stackable: No · Droppable: No · Sellable flag: No

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

BarnNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 10 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 8/8/8/8 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Big BarnNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 20 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 10/10/10/10 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Deluxe BarnNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 30 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 15/15/15/15 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

CoopNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 10 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 8/8/8/8 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Big CoopNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 20 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 10/10/10/10 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Deluxe CoopNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 30 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 15/15/15/15 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Green House Type 1No recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 10 · Default-health field: 90
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Barn AutoFeeder KitNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 0 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 10/10/10/10 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Barn Heat KitNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 0 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 5/8/5/8 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Water TowerNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 8 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 100/100/100/100 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0
Grid parameters X/Y/Z: 12/12/12 · Show-grid flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Silo - SmallNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 6 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0
Grid parameters X/Y/Z: 12/12/12 · Show-grid flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Silo - MediumNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 10 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0
Grid parameters X/Y/Z: 16/16/16 · Show-grid flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Silo - BigNo recipe in the extracted tables
Native item settings

Source table: Custum_Buildings
Build-step field: 15 · Default-health field: 10
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0
Grid parameters X/Y/Z: 20/20/20 · Show-grid flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Corner Inverted - Level 1No recipe in the extracted tables
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

UBBERNo recipe in the extracted tables
Native item settings

Source table: PLC_Meubles
Build-step field: 0 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 0/0/0/0 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Sources & availability

Unofficial reference. Names are matched to the game’s English and Chinese text; ingredients are linked by their original item IDs. 0.8.10.842 · Steam 24847725.

Demo flags do not establish current availability. Quest-state values are not decoded, so no unlock order is inferred. An absent recipe does not mean an item is unavailable.

Sources: Owned-build item localization, Plantations_Recipes, Meubles_Recipes, Shelter_Recipes, ToolsWeapons, Deco_Recipes, Ressources, Autres_Recipes. Verification method

The crafting flow: plan first, materials second

Search for the item or a material above. Set Recipe batches to the number of times you want to repeat that recipe; the table calculates the ingredients, not a guaranteed output quantity.

Click a material to check its gathering information. Returning to this page restores your search and batch count. Compare the plan with your in-game screen, then gather only what you are missing.

  1. Open the plan list. Check the phone crafting app or workbench in your current save and note the exact plan name.
  2. Read the requirement screen. Record each material and quantity shown. Do not substitute an Alpha-era table for the screen in front of you.
  3. Gather only the bottleneck. Start with the material the plan actually asks for; the resource guide explains which routes are current, reported or unknown.
  4. Craft the item. If the plan is not visible, record the locked label or the quest step instead of assuming the recipe was removed.
  5. Place and test it. A successful craft does not prove that a building part satisfies a quest objective. For that separate question, use the building and placement guide.

The retained workbench footage shows four menu groups: Others, Farming, Shelters and Furniture. It also shows utility and building entries such as sprinklers, a Water Well, foundations, a Workbench and shelter pieces. These are menu listings, not proof that every listed plan is unlocked in every save.

Older official community-update notes describe bulk crafting at workbenches and in the Craft App. That is useful historical context, but this site does not label the current hotfix build as fully rechecked until a current screenshot or repeatable test confirms it.

Do not infer an unlock table: the public evidence does not retain a complete mapping of quest, NPC, skill, money and material requirements for every plan. A missing blueprint can be a progression state, a different app location or a build change; record the exact label before reporting it as a bug.

Historical footage and configuration differences

The 0.8.10.455 footage record labels a Red Tent as 8 Stone + 10 Wood Log. In the configuration above, red_tent requires 4 Stone + 5 Wood Log, while red_tent_4 requires 8 Stone + 10 Wood Log. These records remain separate; check the full plan name and quantities in your current crafting screen.

Choosing what to gather

Stone and Wood Logs

These are the only materials needed for the retained Red Tent observation. Gather the loose Stone on owned land and use the current Wood Log route, but do not assume respawn timers or ownership rules that are not retained.

Stone record · Wood Log record

Hay for crafting

Hay is confirmed as animal feed. It becomes a crafting concern when an automation or animal plan asks for it, but the public gathering route remains a single current-build lead.

Hay record · Animal care

Charcoal and Zirconite

Charcoal remains an open current-build method, while the reviewed official answer identifies buying Zirconite as the current route until mines are implemented. Do not treat either item like a mined recipe ingredient without checking the current screen.

Charcoal record · Zirconite record

When crafting or placement fails

The plan is listed but I cannot craft it
  1. Check the selected plan and quantity. Similar names can have different requirements. Compare each ingredient with the current game screen, including the batch size.
  2. Check the crafting station. The recipe row shows whether its file configuration requires a workbench. Compare that with the menu you are using.
  3. Read the lock or shortage message. Missing materials and a locked plan are different problems. Gathering more materials does not establish that a quest condition is satisfied.

If the requirements appear met, keep a screenshot of the plan and the failure message for a crafting report. Include the game version and crafting station so another player can compare the same conditions.

The item crafted but the quest did not advance

That is a placement/objective problem, not necessarily a crafting problem. Keep the quest text and blueprint name, then use the roof objective decision guide or placement reports.

Can I trust an old crafting table from the Alpha?

No. Older official and community material is useful for taxonomy and historical context, but recipe quantities and unlock timing need a current-build screen. The site keeps historical values labeled instead of silently promoting them.

Backpack capacity settings from the build

Four bilingual backpack names and empty I2 description slots were checked against owned build 24847725. The two medium records have different source IDs and capacity settings, so they remain separate.

storageCapacity is serialized configuration only. Demo, Legend, color-customization and equip flags do not establish current availability, usable slots, expansion effects, price, shop or quest unlocks.

Unofficial editor-collected reference; raw game files are not distributed. 0.8.10.842 · Steam 24847725.

What to record for a useful crafting report

Send a documented correction through Contribute. A single report stays a lead; two independent current-build records under comparable conditions can promote it to a corroborated finding.

Sources and method

Community and wiki wording is summarized, not copied. The tables above cover all five extracted recipe tables. Runtime availability, unlock timing and other recipe sources remain unverified.

Related guides