Building materials & placement
Learn how to place and finish a blueprint, or jump straight to building-store materials, building-part recipes and the house quest checklist. Building several parts? Combine their materials in one plan.
Blueprint building: place, build and edit
Short answer: Position and rotate the blueprint, confirm placement, then equip the hammer and press the build control until every step is complete. Use the hammer edit control on a built piece for options such as demolish.
- Place the blueprint: Move the build cursor to the location you want, adjust its position and rotation, then confirm placement.
- Equip the hammer and aim: Equip the hammer and aim at the placed blueprint. With controller controls, hold the selection button while aiming.
- Complete every build step: Press the build control repeatedly until all of the blueprint steps are complete.
- Edit a built piece: Aim at the completed piece and use the hammer edit control to open options such as demolish. Building and editing consume energy; the number of steps and hammer quality affect energy use and build speed.
Game files The source does not provide an exact energy cost, build-step count for each object, material requirements, key bindings, the complete edit-option list, a demolition refund, or current unlock and availability rules. Checked against 0.8.10.842.
Building materials
Building-store material requirements
Editor-collected game configuration: shop listings and resource conditions, not guaranteed stock or the full purchase price.
| Item | Materials needed |
|---|---|
| Green House Type 1 | Check missing materials |
| Water Tower | Check missing materials |
| Silo - Small | Check missing materials |
| Silo - Medium | Check missing materials |
| Silo - Big | Check missing materials |
| Coop | Check missing materialsQuest condition; unlock timing unverified |
| Big Coop | Check missing materialsQuest condition; unlock timing unverified |
| Deluxe Coop | Check missing materialsQuest condition; unlock timing unverified |
| Barn | Check missing materialsQuest condition; unlock timing unverified |
| Big Barn | Check missing materialsQuest condition; unlock timing unverified |
| Deluxe Barn | Check missing materialsQuest condition; unlock timing unverified |
Sources & availability
Unofficial reference. Item names are matched to bilingual game text. Shop headings describe source categories; no owner, opening time or precise location is inferred. Seasons describe shop sections, not growing seasons. 0.8.10.842 · Steam 24847725.
Demo flags, internal prices and quest states do not establish runtime availability. Shop resource conditions are distinct from crafting recipes; an empty condition does not mean an item is free.
Sources: Owned-build item localization, Architect. Methodology
Wall material planner
Choose the parts first, multiply each recipe by its batch count, then add the materials together. This worked example uses the recorded game-file recipes.
Change each part count to update the total; enter 0 for parts you do not need. The recipe batch field below does not change this plan.
Enter a whole number from 0 to 999 for each part to calculate the total.
Total: Stone × 12 + Wood Log × 17
Enter a whole number from 0 to 999999 for materials on hand.
Still to collect: Stone × 12 + Wood Log × 17
This covers only the listed walls, not a complete house: no foundation, roof or separate doors/windows. All three recipes require a workbench and include quest conditions with unverified unlock timing.
- Check that these three plans are available in your save and compare their displayed ingredient quantities.
- Subtract what you already have, then check the Stone and Wood Log supply routes。
- Place the blueprints and finish their hammer build steps, then check the quest objectives separately. Having the materials is not the same as completing the quest.
Enter a whole number from 1 to 999.
Editor-collected game configuration. Ingredients and workbench requirements come from native records; availability and unlocks depend on your save.
No matching entries. Try another name or category.
Essentials
| Item | Materials & settings |
|---|---|
| Red TentNo workbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| WorkbenchNo workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Red Tent for 4Workbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| RopeNo workbench required | Tool settings → |
| TorchNo workbench required | Tool settings → |
| FlashLightWorkbench required | Tool settings → |
| Small Manual BombWorkbench required | Tool settings → |
| Fire extinguisherWorkbench required | Tool settings → |
| Wood foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Concrete foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Rocks foundation - ExteriorWorkbench required | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Farming
| Item | Materials & settings |
|---|---|
| Basic SprinklerWorkbench required | Equipment details → |
| Advanced SprinklerWorkbench required | Equipment details → |
| Green House SprinklerWorkbench required | Equipment details → |
| ScarecrowNo workbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Bob the ScarecrowWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Water WellWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| TroughWorkbench requiredQuest condition; unlock timing unverified | Equipment details → |
| Wood FenceWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence DoorWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence DeluxeWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wood Fence Gate DeluxeWorkbench required | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
Building parts
| Item | Materials & settings |
|---|---|
| House interior FoundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with big window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| DeckStep FoundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda PillarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda RailsWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Veranda CeilingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage foundationWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with main door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage wall - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Kitchen foundation - interiorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| House interior CeilingWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Terrace PillarWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Terrace RailsWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Straight- Level 1Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Corner- Level 1Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Cap - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Straight - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof Window - Level 2Workbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Roof WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Door - ExteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Door - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Garage DoorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| DoorstepWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| WindowWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Stairs - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Stairs Rails - InteriorWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Windows These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Chimney - BigWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Chimney - SmallWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_House_Walls These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
| Animal ShelterWorkbench requiredQuest condition; unlock timing unverified | Native item settingsSource table: PLC_Misc These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices. |
All recipes, furniture, decoration & tools →
Sources & availability
Unofficial reference. Names are matched to the game’s English and Chinese text; ingredients are linked by their original item IDs. 0.8.10.842 · Steam 24847725.
Demo flags do not establish current availability. Quest-state values are not decoded, so no unlock order is inferred. An absent recipe does not mean an item is unavailable.
Sources: Owned-build item localization, Plantations_Recipes, Meubles_Recipes, Shelter_Recipes, ToolsWeapons, Deco_Recipes, Ressources, Autres_Recipes. Verification method
Historical building records (including barns & coops)
| Building | Materials needed |
|---|---|
| Launch footage · 0.8.10.455 | |
| Red Tent | |
| Historical Official Wiki · Alpha | |
| Water Tower | |
| Silo | |
| Big Silo | |
| Deluxe Silo | |
| Coop | |
| Big Coop | |
| Deluxe Coop | |
| Barn | |
| Big Barn | |
| Deluxe Barn | |
Recipe sources and older names
Current official version: 0.8.10.842. Footage: July 30, 2026 Early Access build (launch/video baseline 0.8.10.455); it does not establish current recipes.
Alpha entries use Wood / Rock. These original names are retained; links to present material entries do not establish current recipe validity.
- Games Station gameplay footage at 71:40 · 0.8.10.455
- Official Wiki: Water Tower · alpha-2023
- Official Wiki: Silo · alpha-2023
- Official Wiki: Coop · alpha-2023
- Official Wiki: Barn · alpha-2023
Answer first
Construction is live in Early Access. Start with the resource guide, confirm the blueprint name at the workbench, and record the exact quest text if placement fails. Grid behavior and the piece that satisfies each objective remain unverified for the current build.
Looking for Zirconite or “Zerkonite” for a build? The current source-backed route is the Zirconite answer: buy it from Meriam at City Hall; do not treat mines as available in the reviewed build.
What official material confirms
Official Kickstarter and store material describe a construction system built around freedom: you build your dream house both inside and out, with friends able to feel at home in the structures you design. The same source names more than 200 building items spanning foundations, windows, ceilings and other components.
The game runs on RedPilz Studio's in-house Systemic Engine. Official copy says every prop is interactable and reacts to weather and to classical elements such as water, fire and air. That claim is about behavior, not about placement rules.
Broader ranch construction is also confirmed in the official feature overview: house construction, animal facilities, fences, sprinklers, greenhouses and utility systems are all named as buildable ranch infrastructure.
What is not confirmed: whether placement uses a grid, which specific part satisfies each objective, and how the parts system behaves when an objective fails. None of that is published in the official material we can cite, so this guide keeps it as TBD pending a versioned in-game observation.
Official Accidental demolition refunds half the materials. The pre-EA Ranching v2 update notes state that all crafted buildings give 50% of their resources back when destroyed accidentally — a quality-of-life safety net, not a free redesign: you still lose the other half, so demolish deliberately. This is pre-EA official documentation; the exact refund behavior has not yet been independently rechecked in the current EA build.
Workbench crafting menu (video-observed)
The workbench crafting menu was read on screen in launch-build footage (Games Station, V0.8.10.455) Video-observed at 70:50–71:40. The menu is organized into four tabs: Others / Farming / Shelters / Furniture. Recipes visible on screen:
| Recipe | Materials | Evidence |
|---|---|---|
| Red Tent for 4 | Requirements not yet captured | Video-observed (listing only) |
| Scarecrow / Bob the Scarecrow | Requirements not yet captured | Video-observed (listing only) |
| Basic Sprinkler / Advanced Sprinkler / Green House Sprinkler | Requirements not yet captured | Video-observed (listing only) |
| Water Well | Requirements not yet captured | Video-observed (listing only) |
| Concrete foundation / Rocks foundation / Wood foundation | Requirements not yet captured | Video-observed (listing only) |
| Rope · Torch · FlashLight · Small Manual Bomb · Fire extinguisher · Workbench | Requirements not yet captured | Video-observed (listing only) |
Only the Red Tent recipe was opened on screen, so the material counts for every other row stay unrecorded rather than guessed. The three sprinkler tiers and the Water Well confirm the utility-infrastructure build path named in official copy, and the scarecrow recipes connect to the Feathered Foes quest described in the beginner's guide.
Official Bulk crafting is supported both at workbenches and in the Craft App, per the official community-update notes (pre-EA); recheck against the current EA build.
Can't find windows? Scroll across the workbench
Official moderator answer · August 15, 2026 Open the workbench and scroll horizontally across its blueprint list. The window entry can be recognized by its red blinds. This resolves where to look when the visible first group does not show a window.
The source confirms discovery of the listing only. It does not confirm its unlock timing, quest recognition, or placement behavior. For the source-matched current-build materials, open the Window recipe: 2 Stone and 3 Wood Logs.
Materials: Stone, Wood, Hay, Charcoal and Zirconite
Quick answer: use the resource guide for player-facing routes, then use the materials database for the source and evidence boundary of each material.
- Stone: collect the loose supply on land you own first. A reliable repeatable route after that supply is exhausted is still being verified.
- Wood Logs: current community reports obtain them from trees; exact respawn and ownership rules remain unverified.
- Hay: confirmed chicken feed, but the public gathering route is still based on a single current-build report.
- Charcoal: multiple current players burn Wood Logs and use a fire extinguisher before collecting the result. The retained evidence does not lock down one key binding or exact timer.
- Zirconite: the official moderator says buying it is the only current option until mines are implemented; community answers identify Meriam at City Hall as the seller.
Open the source-linked materials database
Parts, objectives and the building loop
Official copy confirms the parts catalogue and the objective-driven tutorial, but not the exact rules connecting them. The practical consequence for a new rancher is simple: do not assume a part counts toward an objective until the current build confirms it.
- Parts catalogue: more than 200 building items including foundations, windows, ceilings and structural components.
- Objectives: construction quests ask for specific results (for example, a roof or a set of exterior walls). Which pieces count is decided by the live build, not by the part's name alone.
- Placement freedom: the intended system is flexible design; the current build's placement and undo behavior is what actually matters when a piece misbehaves.
- Grid behavior: not officially confirmed. Until a current-build test records whether pieces snap to a grid, treat free-form and grid placement both as unverified.
The official store copy also lists construction among the first-week tutorial topics, so the main quest is the best place to learn what your build actually accepts.
Placement reports that still need a test
These are the reports that make construction worth troubleshooting on the current build. Each is a lead, not a reproduced fact; they stay in the verification queue until a repeatable test confirms the cause.
| Report | Evidence | What players describe | Status |
|---|---|---|---|
| Roof objective is not recognized | Multiple reports | Steam discussion reports show players placing several roof variants without the house objective completing. The accepted piece and placement rule are unverified. | Open study |
| Furniture placement is blocked | Reported | A Steam thread describes furniture placement failing, and a translated house objective asking for a piece not visible at the workbench. | Open study |
| Window pieces do not count as exterior walls | Reported | A launch-week report says window pieces did not advance a nine-exterior-wall objective. The expected piece types are unconfirmed. | Open study |
| Grid building can cause accidental destruction | Reviewer report | A media review describes grid-based building-tool inconsistencies that can cause accidental destruction. It is commentary, not a measured reproduction. | Needs current-build test |
Player wording above is summarized, not copied. If a construction objective refuses to complete, keep the exact quest text and the blueprint names before reporting it.
What to record before placing
If you hit a placement problem, the evidence this site needs is a dated, versioned record of the objective and the exact pieces used.
- Exact quest text: the objective's wording, not a paraphrase, including the requested count.
- Blueprint names: the specific pieces placed, in order, and which were rejected.
- Parcel state: whether the building site or parcel was purchased and its ownership state.
- Build number: every record must name the version, because Early Access changes frequently.
Two independent current-build records under comparable conditions promote a finding to Corroborated. Until then, a single report is a useful test lead, not a settled fact.
Building FAQ
Can I build my house from scratch?
Official material confirms house construction inside and out with a large parts catalogue. The full building loop and material requirements are verified as a feature, but the exact recipe and unlock rules for every structure need current-build evidence.
Why won't my roof count toward the objective?
The accepted roof piece and placement rule are unverified for the current build. Multiple players report placing several roof variants without the objective completing. Follow the roof open study and submit the exact quest text and blueprint names.
Does building use a grid?
Not officially confirmed. Treat grid behavior as unverified until a current-build test records whether pieces snap to a grid.
Is construction in the launch build?
Yes — building and ranch infrastructure are confirmed systems in Early Access 0.8.10.842, not roadmap features.
Sources
- Official Steam discussion: finding windows at the workbench — moderator guidance for horizontal scrolling and the red-blinds visual cue.
- Official Kickstarter campaign — the house-building, parts-catalogue and Systemic Engine claims.
- Official Steam store page — ranch construction, fences, sprinklers, greenhouses and utility infrastructure.
- Steam community hub — the source of the roof, furniture and exterior-wall reports.
- Games Station gameplay footage (V0.8.10.455) — source of the video-observed workbench menu, reviewed August 7, 2026.
Community wording is summarized rather than copied. Reports remain dated and attributed; unsupported fixes are not published as facts. Placement rules are TBD until a versioned in-game observation exists.
Related guides
- Crafting Guide — inspect plans and prepare materials before placing the result.
- Early Access Status — which building systems are live in the current build.
- Electricity & Water — utility infrastructure you can build alongside your house.
- Beginner's Guide — how construction fits into your first week.
- Problems & Fixes — tracked construction reports and current-build troubleshooting.
- Roof Quest Stuck? — officially confirmed tracker issue and workbench blueprint UI fixes.