Quests

Find your quest, check the required items and follow the objectives. Match the steps to your current tracker goal; dialogue-only order leads are listed separately.

Choose a quest

Quest walkthroughs

Meet MeriemA new begining!From Blueprint to BedAxe, Pick & Welcome!Drop & Earn, the next day!Next-Door NeighborsSeeds of SuccessFeathered FoesRust to Rumbling!Power to the BenchFarewell, Nylon Palace!A Ride and a RevelationSeed CapitalCoop DreamsTame the Meter!Real Eggs, Real Evidence!

Dialogue order leads

Coal delivery (dialogue-defined)Farm product order (dialogue-defined)

Standalone quest entries: Seeds of Success · Feathered Foes

Check the steps, preparation and stuck-point guides.

Version & reference notes

Page baseline: 0.8.10.842 · Updated 2026-08-31

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Meet Meriem

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Meet Meriem at the airport entrance to begin the ranch introduction.

Key differences and stop points

  • Meet Meriem at the airport entrance.
  • Configured for the farm owner; this is not a separate objective for every co-op visitor.
  • The success configuration starts A new begining!, the drive to your ranch.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
Place
The Ranchers Airport Game-build configuration
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A new begining!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Drive Meriam to your ranch and complete the introductory handover.

Key differences and stop points

  • The final inventory check is a completion condition, not a verified reward list.
  • This introductory drive is configured for the farm owner.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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From Blueprint to Bed

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Place the Red Tent blueprint, build it with a hammer and rest inside.

Key differences and stop points

  • The quest checks the ordinary Red Tent ID, not the four-person tent.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Axe, Pick & Welcome!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Find the axe and pickaxe, then prepare wood logs and stones.

Key differences and stop points

  • These checks count items in your inventory; they do not establish a fixed spawn coordinate for either tool.
  • Victor’s introductory call points you toward his family’s stored tools.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Victor Game-build configuration
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Drop & Earn, the next day!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Put items into the Cash-In box to start the selling tutorial.

Key differences and stop points

  • The condition checks pending sale contents, not received payment or a guaranteed selling price.
  • The success configuration continues to Next-Door Neighbors.
  • This selling introduction is configured for the farm owner.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Next-Door Neighbors

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Meet Gigi and Scott, with watering-can and hoe checks for the farming introduction.

Key differences and stop points

  • Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool.
  • The success configuration continues to Seeds of Success.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Gigi Game-build configuration
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Seeds of Success

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Till, sow and water a field, then reach the configured planted-plot target.

Key differences and stop points

  • The introductory description says ten plots, but the last objective and condition use 16. Do not stop at ten based only on the description.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Feathered Foes

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Craft and build a scarecrow, checking which variant the placement objective accepts.

Key differences and stop points

  • If the Workbench is still locked, craft the ordinary Scarecrow, not Bob the Scarecrow; the ordinary current-build recipe does not require a workbench.
  • The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition.
  • The task introduction describes scarecrows as crop protection against birds; no protection radius is specified here.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Gigi Game-build configuration
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Rust to Rumbling!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: A current-build four-objective vehicle quest observed in the tracker on Day 5.

Key differences and stop points

  • The funds check is not a verified repair price or reward.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Victor Video-observed
Place
Bykii Terminal Video-observed
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Power to the Bench

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: A five-objective utility tutorial that connects City Hall, Victor's contract and the ranch workbench.

Key differences and stop points

  • The last objective checks whether the energy app is open; building the workbench alone does not satisfy that step.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Victor Video-observed
Place
City Hall Video-observed
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Farewell, Nylon Palace!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: A descriptive entry for the roof-building objective because the exact tracker title is not retained.

Key differences and stop points

  • Window walls and windows have separate checks, as do doorway walls and doors. Check for missing pieces before using the roof-tracker recovery guide.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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A Ride and a Revelation

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Meet Gigi and Chris at NovaGen, visit Leafy Market, then take Gigi home.

Key differences and stop points

  • The objective order visits Leafy Market before the home drop-off, even though the introductory description mentions them in the opposite order.
  • The success configuration continues to Seed Capital.

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People & places
Place
Leafy Market Game-build configuration
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Seed Capital

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Reach the planted-field and account-balance targets together.

Key differences and stop points

  • The balance check is a target, not a purchase cost or reward.
  • The field target counts seeded plots, not harvested crops or harvest income.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Coop Dreams

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Community label for the early chicken-purchase objective; the exact in-game tracker title is not retained.

Key differences and stop points

  • 5,760 C is a funds threshold, not a verified blueprint price or shopping total.
  • The overview mentions a rooster, but purchase and housing checks specifically require two hens.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Angela Community-confirmed
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Tame the Meter!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Community label for the objective that distinguishes the basic ground panel from the roof version.

Key differences and stop points

  • The final check is electricity efficiency, not simply owning one panel. This configuration gives no fixed panel count or numeric efficiency target.
  • Earlier player reports recommend the basic ground panel. The build checks a solar-item family; this alone does not verify that roof panels work.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Real Eggs, Real Evidence!

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: Recorded large-egg route involving Gigi, the police escape and a final conversation; the August 17 reply described the full quest as the then main-story endpoint.

Key differences and stop points

  • The overview says 12 eggs, but both the objective and inventory check require 2 large chicken eggs. Follow the specific objective.
  • Returning home is not the last step: the final conversation and escape checks must both pass.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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People & places
NPC
Gigi Community-confirmed
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Coal delivery (dialogue-defined)

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: A current-build dialogue checks for eight Charcoal, removes them on handoff and configures a 300,000 C completion payment.

Key differences and stop points

  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
  • The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward.
  • Completion also schedules builder and clothing-store follow-up messages; exact timing and availability are unverified.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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Farm product order (dialogue-defined)

Migrated standalone entry; this directory keeps a compact answer only.

Quick answer: A current-build clothing-store dialogue asks for three Large Chicken Eggs and one Giant Cow Milk, consuming each handoff.

Key differences and stop points

  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
  • The reward branch configures 100,000 C when asking for money and 200,000 C after declining; neither branch is runtime-tested.

Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.

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