Quests
Find your quest, check the required items and follow the objectives. Match the steps to your current tracker goal; dialogue-only order leads are listed separately.
Choose a quest
Quest walkthroughs
Dialogue order leads
Standalone quest entries: Seeds of Success · Feathered Foes
Check the steps, preparation and stuck-point guides.
Version & reference notes
Meet Meriem
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Meet Meriem at the airport entrance to begin the ranch introduction.
Key differences and stop points
- Meet Meriem at the airport entrance.
- Configured for the farm owner; this is not a separate objective for every co-op visitor.
- The success configuration starts A new begining!, the drive to your ranch.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- Place
- The Ranchers Airport Game-build configuration
A new begining!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Drive Meriam to your ranch and complete the introductory handover.
Key differences and stop points
- The final inventory check is a completion condition, not a verified reward list.
- This introductory drive is configured for the farm owner.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
From Blueprint to Bed
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Place the Red Tent blueprint, build it with a hammer and rest inside.
Key differences and stop points
- The quest checks the ordinary Red Tent ID, not the four-person tent.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Axe, Pick & Welcome!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Find the axe and pickaxe, then prepare wood logs and stones.
Key differences and stop points
- These checks count items in your inventory; they do not establish a fixed spawn coordinate for either tool.
- Victor’s introductory call points you toward his family’s stored tools.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Victor Game-build configuration
Drop & Earn, the next day!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Put items into the Cash-In box to start the selling tutorial.
Key differences and stop points
- The condition checks pending sale contents, not received payment or a guaranteed selling price.
- The success configuration continues to Next-Door Neighbors.
- This selling introduction is configured for the farm owner.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Next-Door Neighbors
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Meet Gigi and Scott, with watering-can and hoe checks for the farming introduction.
Key differences and stop points
- Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool.
- The success configuration continues to Seeds of Success.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Gigi Game-build configuration
Seeds of Success
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Till, sow and water a field, then reach the configured planted-plot target.
Key differences and stop points
- The introductory description says ten plots, but the last objective and condition use 16. Do not stop at ten based only on the description.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Feathered Foes
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Craft and build a scarecrow, checking which variant the placement objective accepts.
Key differences and stop points
- If the Workbench is still locked, craft the ordinary Scarecrow, not Bob the Scarecrow; the ordinary current-build recipe does not require a workbench.
- The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition.
- The task introduction describes scarecrows as crop protection against birds; no protection radius is specified here.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Gigi Game-build configuration
Rust to Rumbling!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: A current-build four-objective vehicle quest observed in the tracker on Day 5.
Key differences and stop points
- The funds check is not a verified repair price or reward.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Victor Video-observed
- Place
- Bykii Terminal Video-observed
Power to the Bench
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: A five-objective utility tutorial that connects City Hall, Victor's contract and the ranch workbench.
Key differences and stop points
- The last objective checks whether the energy app is open; building the workbench alone does not satisfy that step.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Farewell, Nylon Palace!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: A descriptive entry for the roof-building objective because the exact tracker title is not retained.
Key differences and stop points
- Window walls and windows have separate checks, as do doorway walls and doors. Check for missing pieces before using the roof-tracker recovery guide.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
A Ride and a Revelation
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Meet Gigi and Chris at NovaGen, visit Leafy Market, then take Gigi home.
Key differences and stop points
- The objective order visits Leafy Market before the home drop-off, even though the introductory description mentions them in the opposite order.
- The success configuration continues to Seed Capital.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- Place
- Leafy Market Game-build configuration
Seed Capital
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Reach the planted-field and account-balance targets together.
Key differences and stop points
- The balance check is a target, not a purchase cost or reward.
- The field target counts seeded plots, not harvested crops or harvest income.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Coop Dreams
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Community label for the early chicken-purchase objective; the exact in-game tracker title is not retained.
Key differences and stop points
- 5,760 C is a funds threshold, not a verified blueprint price or shopping total.
- The overview mentions a rooster, but purchase and housing checks specifically require two hens.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Angela Community-confirmed
Tame the Meter!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Community label for the objective that distinguishes the basic ground panel from the roof version.
Key differences and stop points
- The final check is electricity efficiency, not simply owning one panel. This configuration gives no fixed panel count or numeric efficiency target.
- Earlier player reports recommend the basic ground panel. The build checks a solar-item family; this alone does not verify that roof panels work.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Real Eggs, Real Evidence!
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: Recorded large-egg route involving Gigi, the police escape and a final conversation; the August 17 reply described the full quest as the then main-story endpoint.
Key differences and stop points
- The overview says 12 eggs, but both the objective and inventory check require 2 large chicken eggs. Follow the specific objective.
- Returning home is not the last step: the final conversation and escape checks must both pass.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
- NPC
- Gigi Community-confirmed
Coal delivery (dialogue-defined)
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: A current-build dialogue checks for eight Charcoal, removes them on handoff and configures a 300,000 C completion payment.
Key differences and stop points
- This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
- The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward.
- Completion also schedules builder and clothing-store follow-up messages; exact timing and availability are unverified.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.
Farm product order (dialogue-defined)
Migrated standalone entry; this directory keeps a compact answer only.
Quick answer: A current-build clothing-store dialogue asks for three Large Chicken Eggs and one Giant Cow Milk, consuming each handoff.
Key differences and stop points
- This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
- The reward branch configures 100,000 C when asking for money and 200,000 C after declining; neither branch is runtime-tested.
Recorded build: 0.8.10.842 · Open the standalone entry for full steps, sources and boundaries.