Quests

Find your quest, check the required items and follow the objectives. Match the steps to your current tracker goal; dialogue-only order leads are listed separately.

Choose a quest

Quest walkthroughs

Meet MeriemA new begining!From Blueprint to BedAxe, Pick & Welcome!Drop & Earn, the next day!Next-Door NeighborsSeeds of SuccessFeathered FoesRust to Rumbling!Power to the BenchFarewell, Nylon Palace!A Ride and a RevelationSeed CapitalCoop DreamsTame the Meter!Real Eggs, Real Evidence!

Dialogue order leads

Coal delivery (dialogue-defined)Farm product order (dialogue-defined)

Check the steps, preparation and stuck-point guides.

Version & reference notes

Page baseline: 0.8.10.842 · Updated 2026-08-31

Back to entries

Meet Meriem

Site-collected · interpreted game configuration, not fully play-tested

Before you move on
  • Meet Meriem at the airport entrance.
  • Configured for the farm owner; this is not a separate objective for every co-op visitor.
  • The success configuration starts A new begining!, the drive to your ranch.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Primary quest NPC death
After failure
Starts a configured follow-up call
After success
Starts A new begining!

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

People & places
Place
The Ranchers Airport Game-build configuration
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Meet Meriem at the airport entrance. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Configured for the farm owner; this is not a separate objective for every co-op visitor. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The success configuration starts A new begining!, the drive to your ranch. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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A new begining!

Site-collected · interpreted game configuration, not fully play-tested

  1. Take the driver’s seat in Meriam’s car; being in the ranch area also satisfies this configured check.
  2. Wait for Meriam to board; the check also accepts reaching the ranch area.
  3. Drive to the ranch area.
  4. At the ranch, both you and Meriam must leave the quest car.
  5. Speak to Meriam. The inventory check requires a Bronze hammer, Red Tent and strawberry, at least one of each.
Before you move on
  • The final inventory check is a completion condition, not a verified reward list.
  • This introductory drive is configured for the farm owner.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Player death, Player imprisonment, Primary quest NPC death, Quest vehicle destroyed, Game-time threshold configuration value 19
After failure
Starts a configured follow-up call
After success
Starts From Blueprint to Bed

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Reward actions in dialogue
  • After the completion dialogue: Hammer × 1 · Bronze; Red Tent × 1 · Bronze; Strawberry × 10 · Bronze

These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Take the driver’s seat in Meriam’s car; being in the ranch area also satisfies this configured check. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Wait for Meriam to board; the check also accepts reaching the ranch area. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Drive to the ranch area. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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From Blueprint to Bed

Site-collected · interpreted game configuration, not fully play-tested

  1. Equip the Red Tent blueprint; an already placed or built tent also satisfies the first check.
  2. Place the Red Tent blueprint.
  3. Use the hammer to finish building the tent; placement alone is not the completed-build check.
  4. Sleep while the Red Tent is placed on the ranch.
Before you move on
  • The quest checks the ordinary Red Tent ID, not the four-person tent.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Equip the Red Tent blueprint; an already placed or built tent also satisfies the first check. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Place the Red Tent blueprint. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Use the hammer to finish building the tent; placement alone is not the completed-build check. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Axe, Pick & Welcome!

Site-collected · interpreted game configuration, not fully play-tested

  1. Obtain at least one axe.
  2. Obtain at least one pickaxe.
  3. Have at least 15 Wood Logs in your inventory.
  4. Have at least 15 Stones in your inventory.
Before you move on
  • These checks count items in your inventory; they do not establish a fixed spawn coordinate for either tool.
  • Victor’s introductory call points you toward his family’s stored tools.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Primary quest NPC death
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

People & places
NPC
Victor Game-build configuration
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Obtain at least one axe. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Obtain at least one pickaxe. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Have at least 15 Wood Logs in your inventory. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Drop & Earn, the next day!

Site-collected · interpreted game configuration, not fully play-tested

  1. The objective asks for Wood Logs and Stones in the Cash-In box; its configured condition checks whether the box has an item awaiting sale.
Before you move on
  • The condition checks pending sale contents, not received payment or a guaranteed selling price.
  • The success configuration continues to Next-Door Neighbors.
  • This selling introduction is configured for the farm owner.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Primary quest NPC death
After failure
Restarts this quest
After success
Starts Next-Door Neighbors

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • The objective asks for Wood Logs and Stones in the Cash-In box; its configured condition checks whether the box has an item awaiting sale. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The condition checks pending sale contents, not received payment or a guaranteed selling price. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The success configuration continues to Next-Door Neighbors. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Next-Door Neighbors

Site-collected · interpreted game configuration, not fully play-tested

  1. Meet Gigi and hold at least one Bronze Watering Can.
  2. Meet Scott and hold at least one Bronze Hoe.
Before you move on
  • Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool.
  • The success configuration continues to Seeds of Success.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Primary quest NPC death, Secondary quest NPC death
After failure
Restarts this quest
After success
Starts Seeds of Success

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Reward actions in dialogue
  • After Gigi’s quest dialogue: Watering Can × 1 · Bronze; Garlic Seed × 8 · Bronze; Garlic Seed × 8 · Silver
  • After Scott’s quest dialogue: Hoe × 1 · Bronze

These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.

People & places
NPC
Gigi Game-build configuration
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Meet Gigi and hold at least one Bronze Watering Can. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Meet Scott and hold at least one Bronze Hoe. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Seeds of Success

Site-collected · interpreted game configuration, not fully play-tested

  1. Return to the ranch area.
  2. Equip the hoe; having an existing plantation also passes this check.
  3. Till the soil to create a planting area.
  4. Put seeds in the prepared soil.
  5. Water the seeded soil with the watering can.
  6. Have 16 seeded plots; the last objective and configured condition both use 16.
Before you move on
  • The introductory description says ten plots, but the last objective and condition use 16. Do not stop at ten based only on the description.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Sends a configured follow-up message

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Return to the ranch area. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Equip the hoe; having an existing plantation also passes this check. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Till the soil to create a planting area. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Feathered Foes

Site-collected · interpreted game configuration, not fully play-tested

  1. Prepare one ordinary Scarecrow or Bob the Scarecrow; the first condition also accepts one already built.
  2. Build one ordinary Scarecrow. This second condition names only the ordinary variant.
Before you move on
  • If the Workbench is still locked, craft the ordinary Scarecrow, not Bob the Scarecrow; the ordinary current-build recipe does not require a workbench.
  • The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition.
  • The task introduction describes scarecrows as crop protection against birds; no protection radius is specified here.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

People & places
NPC
Gigi Game-build configuration
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Prepare one ordinary Scarecrow or Bob the Scarecrow; the first condition also accepts one already built. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Build one ordinary Scarecrow. This second condition names only the ordinary variant. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • In March 2026, official moderator guidance for this Workbench deadlock was to craft the lower-tier ordinary Scarecrow, not Bob the Scarecrow. Official

    Source: Steam thread: Scarecrow quest before Workbench unlock · Evidence build: pre-EA-2026-03

  • The current-build recipe configuration independently corroborates that route: the ordinary Scarecrow does not require a workbench, while Bob the Scarecrow does. This does not establish the exact unlock timing. Game-build configuration

    Source: Site-collected Plantations_Recipes configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Rust to Rumbling!

Site-collected · interpreted game configuration, not fully play-tested

  1. Prepare 3,000 C; the configured check also accepts an already-repaired car.
  2. Repair Victor's old car.
  3. Rent a bike from Bykii for the pickup trip; driving the repaired quest car also passes this check.
  4. Collect the repaired car and take the driver's seat.
Before you move on
  • The funds check is not a verified repair price or reward.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
No automatic follow-up is listed
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Quest vehicle definition

Victor's Old Car · Build-defined name and item flags; the I2 description slot is empty. The 3,000 C objective is not a repair price or quest reward, and this definition does not establish current drivability.

Open the vehicle guide →
People & places
NPC
Victor Video-observed
Place
Bykii Terminal Video-observed
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • The exact tracker title Rust to Rumbling! and a four-objective chain were observed in current-build footage. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

  • The first retained objective is to save 3,000 C before progressing the vehicle route. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

  • The observed chain includes repairing Victor's old car, using a Bykii terminal and collecting the replacement vehicle; exact dialogue choices were not retained. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

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Power to the Bench

Site-collected · interpreted game configuration, not fully play-tested

  1. Have 1,000 C available before starting the contract route.
  2. Visit City Hall; the configured check also accepts an existing electricity contract.
  3. Arrange the electricity contract with Victor.
  4. Build a workbench at the ranch, not just its blueprint.
  5. Open the phone's energy meter app to check usage.
Before you move on
  • The last objective checks whether the energy app is open; building the workbench alone does not satisfy that step.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Reward actions in dialogue
  • After Scott’s completion dialogue: Fire extinguisher × 1 · Bronze

These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.

People & places
NPC
Victor Video-observed
Place
City Hall Video-observed
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • The exact tracker title and five-objective route were observed on Day 8 in current-build footage. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

  • The observed route sends the player to City Hall and Victor to commission an electricity and gas contract before building the workbench. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

  • Victor's retained dialogue states a 1,000 C commissioning fee, daily usage billing and city purchase of surplus power; it does not reveal a per-unit rate. Video-observed

    Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455

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Farewell, Nylon Palace!

Site-collected · interpreted game configuration, not fully play-tested

  1. Craft and place a storage chest.
  2. Build at least nine house foundations.
  3. Build at least nine standard exterior wall sections.
  4. Build at least two window-wall sections.
  5. Install two windows, in addition to the window walls.
  6. Build an exterior wall section with a doorway.
  7. Install the door itself.
  8. Build a doorstep.
  9. Complete the roof.
  10. Craft and place a bed.
Before you move on
  • Window walls and windows have separate checks, as do doorway walls and doors. Check for missing pieces before using the roof-tracker recovery guide.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Official support confirmed a known state where the roof objective is built but its tracker does not advance. Official

    Source: Steam thread: roof tracker known issue and support sequence · Evidence build: 0.8.10.x

  • The official recovery sequence is to inspect the phone quest journal with T, sleep to the next day and restart the client if the tracker remains stuck. Official

    Source: Steam thread: roof tracker known issue and support sequence · Evidence build: 0.8.10.x

  • Separate community cases involve hidden workbench rows, missing door/window placement or a Roof Cap opening; use the decision guide instead of treating every symptom as the tracker bug. Community-confirmed

    Source: August 2026 roof-building discussion scan · local archive · Evidence build: 0.8.10.x

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A Ride and a Revelation

Site-collected · interpreted game configuration, not fully play-tested

  1. Go to the NovaGen area.
  2. Complete the first conversation with Gigi.
  3. Speak with Chris.
  4. Speak with Gigi again.
  5. Enter Leafy Market.
  6. Buy more seeds. The condition checks a seed-category inventory count greater than two, not a purchase receipt.
  7. Take Gigi back to her ranch area.
  8. Complete the final goodbye conversation.
Before you move on
  • The objective order visits Leafy Market before the home drop-off, even though the introductory description mentions them in the opposite order.
  • The success configuration continues to Seed Capital.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Primary quest NPC death, Secondary quest NPC death
After failure
Restarts this quest
After success
Starts Seed Capital

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

People & places
Place
Leafy Market Game-build configuration
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Go to the NovaGen area. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Complete the first conversation with Gigi. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Speak with Chris. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Seed Capital

Site-collected · interpreted game configuration, not fully play-tested

  1. Have at least 32 seeded plots.
  2. Have at least 10,500 C in your account.
Before you move on
  • The balance check is a target, not a purchase cost or reward.
  • The field target counts seeded plots, not harvested crops or harvest income.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Have at least 32 seeded plots. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Have at least 10,500 C in your account. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The balance check is a target, not a purchase cost or reward. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

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Coop Dreams

Site-collected · interpreted game configuration, not fully play-tested

  1. Collect 15 stone.
  2. Collect 20 wood logs.
  3. Collect 15 hay.
  4. Have at least 5,760 C available.
  5. Buy the coop blueprint from Meriam.
  6. Finish building the coop.
  7. Visit Angela's ranch.
  8. Buy at least two hens; this check requires female chickens.
  9. Put two hens in the coop; ownership alone is not enough.
Before you move on
  • 5,760 C is a funds threshold, not a verified blueprint price or shopping total.
  • The overview mentions a rooster, but purchase and housing checks specifically require two hens.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

People & places
NPC
Angela Community-confirmed
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Players complete the purchase step through Angela, the chicken seller. Community-confirmed

    Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x

  • Bought chickens spawn in the fenced field behind her house instead of entering inventory; grab them and use a car boot or carry them home. Community-confirmed

    Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x

  • Every retained stuck case came from missing the post-purchase prompt, but that pattern does not rule out other mission bugs. Community-confirmed

    Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x

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Tame the Meter!

Site-collected · interpreted game configuration, not fully play-tested

  1. Open the phone's energy meter and inspect daily usage.
  2. Buy solar panel blueprints from Meriam for the panels you need.
  3. Place and finish building the panels.
  4. Check that the ranch meets the electricity-efficiency objective.
Before you move on
  • The final check is electricity efficiency, not simply owning one panel. This configuration gives no fixed panel count or numeric efficiency target.
  • Earlier player reports recommend the basic ground panel. The build checks a solar-item family; this alone does not verify that roof panels work.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
Restarts this quest
After success
Starts a configured follow-up call

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Two players independently confirmed that the objective needs the basic ground solar panel. Community-confirmed

    Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x

  • The roof solar panel does not satisfy this objective even though it is also a solar panel. Community-confirmed

    Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x

  • The retained confirmations say one correctly placed ground panel is sufficient; exact quest title and prerequisite timing remain unverified. Community-confirmed

    Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x

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Real Eggs, Real Evidence!

Site-collected · interpreted game configuration, not fully play-tested

  1. Collect two large chicken eggs from your coop.
  2. Meet Gigi and finish the first quest conversation.
  3. Lose the police pursuit.
  4. Return Gigi to her home area after escaping.
  5. Speak to Gigi again to finish the final conversation check.
Before you move on
  • The overview says 12 eggs, but both the objective and inventory check require 2 large chicken eggs. Follow the specific objective.
  • Returning home is not the last step: the final conversation and escape checks must both pass.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
Player death, Player imprisonment, Primary quest NPC death
After failure
Starts a configured follow-up call
After success
No automatic follow-up is listed

The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.

Reward actions in dialogue
  • After handing over 2 Chicken Egg - Large: 20,000 C

These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.

People & places
NPC
Gigi Community-confirmed
Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • An official moderator reply identifies the two-egg hand-in as the end of the main questline for now; this does not catalogue optional or unrelated quests. Official

    Source: Steam thread: official reply on the current main quest endpoint · Evidence build: not recorded

  • The retained current route requires two Large Eggs; daily care and enclosed outdoor roaming affect the chance, but the result remains random. Community-confirmed

    Source: Steam thread: Real Eggs, Real Evidence · Evidence build: 0.8.10.x

  • After handoff, Gigi follows the player during a police escape and must be returned to her home area to complete the documented route. Community-confirmed

    Source: Steam thread: Real Eggs, Real Evidence · Evidence build: 0.8.10.x

  • Multiple players report no implemented follow-up after the return; waiting additional seasons is not a verified solution. Community-confirmed

    Source: Steam thread: current quest line after Real Eggs · Evidence build: 0.8.10.x

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Coal delivery (dialogue-defined)

Site-collected · dialogue-defined lead; runtime availability unknown

  1. Bring at least 8 Charcoal and choose the handoff response; the script removes 8.
Before you move on
  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
  • The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward.
  • Completion also schedules builder and clothing-store follow-up messages; exact timing and availability are unverified.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
No automatic follow-up is listed
After success
Sends a configured follow-up message

Configured dialogue reward: 300,000 C. Dialogue text and matching money-action scripts agree, but runtime delivery is untested.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Bring at least 8 Charcoal and choose the handoff response; the script removes 8. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

Back to entries

Farm product order (dialogue-defined)

Site-collected · dialogue-defined lead; runtime availability unknown

  1. Hand over 3 Chicken Egg - Large; the dialogue checks the amount and removes 3.
  2. Hand over 1 Cow Milk - Giant; the dialogue checks the amount and removes 1.
Before you move on
  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
  • The reward branch configures 100,000 C when asking for money and 200,000 C after declining; neither branch is runtime-tested.
Failure conditions, next quest & reward settings
Failure & continuation
Quest-level failure configuration
No quest-level trigger with a named target
After failure
No automatic follow-up is listed
After success
Sends a configured follow-up message

Ask for money: 100,000 C; Decline money: 200,000 C. Dialogue text and matching money-action scripts agree, but runtime delivery is untested.

Player reports & sources

The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.

Unofficial fan resource; game content belongs to its developer.

  • Hand over 3 Chicken Egg - Large; the dialogue checks the amount and removes 3. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • Hand over 1 Cow Milk - Giant; the dialogue checks the amount and removes 1. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842

  • This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown. Game-build configuration

    Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842