Quests
Find your quest, check the required items and follow the objectives. Match the steps to your current tracker goal; dialogue-only order leads are listed separately.
Choose a quest
Quest walkthroughs
Dialogue order leads
Check the steps, preparation and stuck-point guides.
Version & reference notes
Meet Meriem
Site-collected · interpreted game configuration, not fully play-tested
- Meet Meriem at the airport entrance.
- Configured for the farm owner; this is not a separate objective for every co-op visitor.
- The success configuration starts A new begining!, the drive to your ranch.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Primary quest NPC death
- After failure
- Starts a configured follow-up call
- After success
- Starts A new begining!
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- Place
- The Ranchers Airport Game-build configuration
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Meet Meriem at the airport entrance. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Configured for the farm owner; this is not a separate objective for every co-op visitor. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
The success configuration starts A new begining!, the drive to your ranch. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
A new begining!
Site-collected · interpreted game configuration, not fully play-tested
- Take the driver’s seat in Meriam’s car; being in the ranch area also satisfies this configured check.
- Wait for Meriam to board; the check also accepts reaching the ranch area.
- Drive to the ranch area.
- At the ranch, both you and Meriam must leave the quest car.
- Speak to Meriam. The inventory check requires a Bronze hammer, Red Tent and strawberry, at least one of each.
- The final inventory check is a completion condition, not a verified reward list.
- This introductory drive is configured for the farm owner.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Player death, Player imprisonment, Primary quest NPC death, Quest vehicle destroyed, Game-time threshold configuration value 19
- After failure
- Starts a configured follow-up call
- After success
- Starts From Blueprint to Bed
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- After the completion dialogue: Hammer × 1 · Bronze; Red Tent × 1 · Bronze; Strawberry × 10 · Bronze
These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Take the driver’s seat in Meriam’s car; being in the ranch area also satisfies this configured check. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Wait for Meriam to board; the check also accepts reaching the ranch area. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Drive to the ranch area. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
From Blueprint to Bed
Site-collected · interpreted game configuration, not fully play-tested
- Equip the Red Tent blueprint; an already placed or built tent also satisfies the first check.
- Place the Red Tent blueprint.
- Use the hammer to finish building the tent; placement alone is not the completed-build check.
- Sleep while the Red Tent is placed on the ranch.
- The quest checks the ordinary Red Tent ID, not the four-person tent.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Equip the Red Tent blueprint; an already placed or built tent also satisfies the first check. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Place the Red Tent blueprint. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Use the hammer to finish building the tent; placement alone is not the completed-build check. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Axe, Pick & Welcome!
Site-collected · interpreted game configuration, not fully play-tested
- Obtain at least one axe.
- Obtain at least one pickaxe.
- Have at least 15 Wood Logs in your inventory.
- Have at least 15 Stones in your inventory.
- These checks count items in your inventory; they do not establish a fixed spawn coordinate for either tool.
- Victor’s introductory call points you toward his family’s stored tools.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Primary quest NPC death
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- NPC
- Victor Game-build configuration
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Obtain at least one axe. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Obtain at least one pickaxe. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Have at least 15 Wood Logs in your inventory. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Drop & Earn, the next day!
Site-collected · interpreted game configuration, not fully play-tested
- The objective asks for Wood Logs and Stones in the Cash-In box; its configured condition checks whether the box has an item awaiting sale.
- The condition checks pending sale contents, not received payment or a guaranteed selling price.
- The success configuration continues to Next-Door Neighbors.
- This selling introduction is configured for the farm owner.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Primary quest NPC death
- After failure
- Restarts this quest
- After success
- Starts Next-Door Neighbors
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
The objective asks for Wood Logs and Stones in the Cash-In box; its configured condition checks whether the box has an item awaiting sale. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
The condition checks pending sale contents, not received payment or a guaranteed selling price. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
The success configuration continues to Next-Door Neighbors. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Next-Door Neighbors
Site-collected · interpreted game configuration, not fully play-tested
- Meet Gigi and hold at least one Bronze Watering Can.
- Meet Scott and hold at least one Bronze Hoe.
- Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool.
- The success configuration continues to Seeds of Success.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Primary quest NPC death, Secondary quest NPC death
- After failure
- Restarts this quest
- After success
- Starts Seeds of Success
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- After Gigi’s quest dialogue: Watering Can × 1 · Bronze; Garlic Seed × 8 · Bronze; Garlic Seed × 8 · Silver
- After Scott’s quest dialogue: Hoe × 1 · Bronze
These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.
- NPC
- Gigi Game-build configuration
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Meet Gigi and hold at least one Bronze Watering Can. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Meet Scott and hold at least one Bronze Hoe. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Conversation alone is not the entire configured condition: each meeting also checks its corresponding tool. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Seeds of Success
Site-collected · interpreted game configuration, not fully play-tested
- Return to the ranch area.
- Equip the hoe; having an existing plantation also passes this check.
- Till the soil to create a planting area.
- Put seeds in the prepared soil.
- Water the seeded soil with the watering can.
- Have 16 seeded plots; the last objective and configured condition both use 16.
- The introductory description says ten plots, but the last objective and condition use 16. Do not stop at ten based only on the description.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Sends a configured follow-up message
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Return to the ranch area. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Equip the hoe; having an existing plantation also passes this check. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Till the soil to create a planting area. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Feathered Foes
Site-collected · interpreted game configuration, not fully play-tested
- Prepare one ordinary Scarecrow or Bob the Scarecrow; the first condition also accepts one already built.
- Build one ordinary Scarecrow. This second condition names only the ordinary variant.
- If the Workbench is still locked, craft the ordinary Scarecrow, not Bob the Scarecrow; the ordinary current-build recipe does not require a workbench.
- The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition.
- The task introduction describes scarecrows as crop protection against birds; no protection radius is specified here.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- NPC
- Gigi Game-build configuration
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Prepare one ordinary Scarecrow or Bob the Scarecrow; the first condition also accepts one already built. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Build one ordinary Scarecrow. This second condition names only the ordinary variant. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
In March 2026, official moderator guidance for this Workbench deadlock was to craft the lower-tier ordinary Scarecrow, not Bob the Scarecrow. Official
Source: Steam thread: Scarecrow quest before Workbench unlock · Evidence build: pre-EA-2026-03
The current-build recipe configuration independently corroborates that route: the ordinary Scarecrow does not require a workbench, while Bob the Scarecrow does. This does not establish the exact unlock timing. Game-build configuration
Source: Site-collected Plantations_Recipes configuration · owned game build · local archive · Evidence build: 0.8.10.842
The two checks accept different variants. Bob satisfies the first condition but is not listed in the final build condition. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Rust to Rumbling!
Site-collected · interpreted game configuration, not fully play-tested
- Prepare 3,000 C; the configured check also accepts an already-repaired car.
- Repair Victor's old car.
- Rent a bike from Bykii for the pickup trip; driving the repaired quest car also passes this check.
- Collect the repaired car and take the driver's seat.
- The funds check is not a verified repair price or reward.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- No automatic follow-up is listed
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Victor's Old Car · Build-defined name and item flags; the I2 description slot is empty. The 3,000 C objective is not a repair price or quest reward, and this definition does not establish current drivability.
Open the vehicle guide →- NPC
- Victor Video-observed
- Place
- Bykii Terminal Video-observed
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
The exact tracker title Rust to Rumbling! and a four-objective chain were observed in current-build footage. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
The first retained objective is to save 3,000 C before progressing the vehicle route. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
The observed chain includes repairing Victor's old car, using a Bykii terminal and collecting the replacement vehicle; exact dialogue choices were not retained. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
Power to the Bench
Site-collected · interpreted game configuration, not fully play-tested
- Have 1,000 C available before starting the contract route.
- Visit City Hall; the configured check also accepts an existing electricity contract.
- Arrange the electricity contract with Victor.
- Build a workbench at the ranch, not just its blueprint.
- Open the phone's energy meter app to check usage.
- The last objective checks whether the energy app is open; building the workbench alone does not satisfy that step.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- After Scott’s completion dialogue: Fire extinguisher × 1 · Bronze
These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
The exact tracker title and five-objective route were observed on Day 8 in current-build footage. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
The observed route sends the player to City Hall and Victor to commission an electricity and gas contract before building the workbench. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
Victor's retained dialogue states a 1,000 C commissioning fee, daily usage billing and city purchase of surplus power; it does not reveal a per-unit rate. Video-observed
Source: Games Station current-build gameplay archive and tracker frames · local archive · Evidence build: 0.8.10.455
Farewell, Nylon Palace!
Site-collected · interpreted game configuration, not fully play-tested
- Craft and place a storage chest.
- Build at least nine house foundations.
- Build at least nine standard exterior wall sections.
- Build at least two window-wall sections.
- Install two windows, in addition to the window walls.
- Build an exterior wall section with a doorway.
- Install the door itself.
- Build a doorstep.
- Complete the roof.
- Craft and place a bed.
- Window walls and windows have separate checks, as do doorway walls and doors. Check for missing pieces before using the roof-tracker recovery guide.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Official support confirmed a known state where the roof objective is built but its tracker does not advance. Official
Source: Steam thread: roof tracker known issue and support sequence · Evidence build: 0.8.10.x
The official recovery sequence is to inspect the phone quest journal with T, sleep to the next day and restart the client if the tracker remains stuck. Official
Source: Steam thread: roof tracker known issue and support sequence · Evidence build: 0.8.10.x
Separate community cases involve hidden workbench rows, missing door/window placement or a Roof Cap opening; use the decision guide instead of treating every symptom as the tracker bug. Community-confirmed
Source: August 2026 roof-building discussion scan · local archive · Evidence build: 0.8.10.x
A Ride and a Revelation
Site-collected · interpreted game configuration, not fully play-tested
- Go to the NovaGen area.
- Complete the first conversation with Gigi.
- Speak with Chris.
- Speak with Gigi again.
- Enter Leafy Market.
- Buy more seeds. The condition checks a seed-category inventory count greater than two, not a purchase receipt.
- Take Gigi back to her ranch area.
- Complete the final goodbye conversation.
- The objective order visits Leafy Market before the home drop-off, even though the introductory description mentions them in the opposite order.
- The success configuration continues to Seed Capital.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Primary quest NPC death, Secondary quest NPC death
- After failure
- Restarts this quest
- After success
- Starts Seed Capital
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- Place
- Leafy Market Game-build configuration
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Go to the NovaGen area. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Complete the first conversation with Gigi. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Speak with Chris. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Seed Capital
Site-collected · interpreted game configuration, not fully play-tested
- Have at least 32 seeded plots.
- Have at least 10,500 C in your account.
- The balance check is a target, not a purchase cost or reward.
- The field target counts seeded plots, not harvested crops or harvest income.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Have at least 32 seeded plots. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Have at least 10,500 C in your account. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
The balance check is a target, not a purchase cost or reward. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Coop Dreams
Site-collected · interpreted game configuration, not fully play-tested
- Collect 15 stone.
- Collect 20 wood logs.
- Collect 15 hay.
- Have at least 5,760 C available.
- Buy the coop blueprint from Meriam.
- Finish building the coop.
- Visit Angela's ranch.
- Buy at least two hens; this check requires female chickens.
- Put two hens in the coop; ownership alone is not enough.
- 5,760 C is a funds threshold, not a verified blueprint price or shopping total.
- The overview mentions a rooster, but purchase and housing checks specifically require two hens.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- NPC
- Angela Community-confirmed
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Players complete the purchase step through Angela, the chicken seller. Community-confirmed
Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x
Bought chickens spawn in the fenced field behind her house instead of entering inventory; grab them and use a car boot or carry them home. Community-confirmed
Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x
Every retained stuck case came from missing the post-purchase prompt, but that pattern does not rule out other mission bugs. Community-confirmed
Source: Steam thread: Chicken coop mission · Evidence build: 0.8.10.x
Tame the Meter!
Site-collected · interpreted game configuration, not fully play-tested
- Open the phone's energy meter and inspect daily usage.
- Buy solar panel blueprints from Meriam for the panels you need.
- Place and finish building the panels.
- Check that the ranch meets the electricity-efficiency objective.
- The final check is electricity efficiency, not simply owning one panel. This configuration gives no fixed panel count or numeric efficiency target.
- Earlier player reports recommend the basic ground panel. The build checks a solar-item family; this alone does not verify that roof panels work.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- Restarts this quest
- After success
- Starts a configured follow-up call
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Two players independently confirmed that the objective needs the basic ground solar panel. Community-confirmed
Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x
The roof solar panel does not satisfy this objective even though it is also a solar panel. Community-confirmed
Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x
The retained confirmations say one correctly placed ground panel is sufficient; exact quest title and prerequisite timing remain unverified. Community-confirmed
Source: Steam thread: Solar Panel Quest · Evidence build: 0.8.10.x
Real Eggs, Real Evidence!
Site-collected · interpreted game configuration, not fully play-tested
- Collect two large chicken eggs from your coop.
- Meet Gigi and finish the first quest conversation.
- Lose the police pursuit.
- Return Gigi to her home area after escaping.
- Speak to Gigi again to finish the final conversation check.
- The overview says 12 eggs, but both the objective and inventory check require 2 large chicken eggs. Follow the specific objective.
- Returning home is not the last step: the final conversation and escape checks must both pass.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- Player death, Player imprisonment, Primary quest NPC death
- After failure
- Starts a configured follow-up call
- After success
- No automatic follow-up is listed
The quest table has no explicit reward field; success scripts are treated as continuation actions, not verified rewards.
- After handing over 2 Chicken Egg - Large: 20,000 C
These are build-script actions tied to named quest paths. They are not individually runtime-tested and do not guarantee delivery.
- NPC
- Gigi Community-confirmed
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
An official moderator reply identifies the two-egg hand-in as the end of the main questline for now; this does not catalogue optional or unrelated quests. Official
Source: Steam thread: official reply on the current main quest endpoint · Evidence build: not recorded
The retained current route requires two Large Eggs; daily care and enclosed outdoor roaming affect the chance, but the result remains random. Community-confirmed
Source: Steam thread: Real Eggs, Real Evidence · Evidence build: 0.8.10.x
After handoff, Gigi follows the player during a police escape and must be returned to her home area to complete the documented route. Community-confirmed
Source: Steam thread: Real Eggs, Real Evidence · Evidence build: 0.8.10.x
Multiple players report no implemented follow-up after the return; waiting additional seasons is not a verified solution. Community-confirmed
Source: Steam thread: current quest line after Real Eggs · Evidence build: 0.8.10.x
Coal delivery (dialogue-defined)
Site-collected · dialogue-defined lead; runtime availability unknown
- Bring at least 8 Charcoal and choose the handoff response; the script removes 8.
- This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
- The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward.
- Completion also schedules builder and clothing-store follow-up messages; exact timing and availability are unverified.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- No automatic follow-up is listed
- After success
- Sends a configured follow-up message
Configured dialogue reward: 300,000 C. Dialogue text and matching money-action scripts agree, but runtime delivery is untested.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Bring at least 8 Charcoal and choose the handoff response; the script removes 8. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
The completion dialogue and script both configure 300,000 C; this is build configuration, not a guaranteed live reward. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Farm product order (dialogue-defined)
Site-collected · dialogue-defined lead; runtime availability unknown
- Hand over 3 Chicken Egg - Large; the dialogue checks the amount and removes 3.
- Hand over 1 Cow Milk - Giant; the dialogue checks the amount and removes 1.
- This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown.
- The reward branch configures 100,000 C when asking for money and 200,000 C after declining; neither branch is runtime-tested.
Failure conditions, next quest & reward settings
- Quest-level failure configuration
- No quest-level trigger with a named target
- After failure
- No automatic follow-up is listed
- After success
- Sends a configured follow-up message
Ask for money: 100,000 C; Decline money: 200,000 C. Dialogue text and matching money-action scripts agree, but runtime delivery is untested.
Player reports & sources
The title and steps above were interpreted from the editor's owned game build. This is not a complete runtime quest catalog; unverified rewards are omitted. Build: 0.8.10.842.
Unofficial fan resource; game content belongs to its developer.
Hand over 3 Chicken Egg - Large; the dialogue checks the amount and removes 3. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
Hand over 1 Cow Milk - Giant; the dialogue checks the amount and removes 1. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842
This lead is defined in dialogue, not the static quest table; runtime availability and its starting trigger remain unknown. Game-build configuration
Source: Site-collected quest configuration · owned game build · local archive · Evidence build: 0.8.10.842