People & services

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VictorAngelaGigiMalcolmMeriamCountry mechanicSusan

Find services, related quests and locations.

NPC & station services · 15

These entries come from current-build bilingual dialogue and matching action scripts. Configuration values are not verified prices; hours, locations, current availability and destinations are not inferred from these nodes.

  • Electricity contract actions Game-build configuration

    Victor's dialogue lists a 1,000 C electricity-and-gas commissioning fee, end-of-day consumption billing and city purchase of surplus energy; the matching action deducts 1,000 C and supports later termination.

    Open related guide →

  • Water contract actions Game-build configuration

    Victor's dialogue lists a 500 C water commissioning fee, end-of-day consumption billing and city purchase of excess clean water; the matching action deducts 500 C and supports later termination.

    Open related guide →

  • Seed vendor catalogue and selling Game-build configuration

    The seed-vendor dialogue exposes separate actions for opening the goods catalogue and selling items from the player's inventory.

    Open related guide →

  • Bicycle rental terminal Game-build configuration

    The bilingual terminal dialogue lists a 1 C day rental and a 100 C destruction penalty. It checks stock, deducts 1 C, marks the assigned bicycle with a green light and says staff collect it at day's end.

    Open related guide →

  • Taxi rental terminal Game-build configuration

    The bilingual TaxiCo dialogue lists a 10 C day rental and a 100 C destruction penalty. It checks stock, deducts 10 C, marks the assigned taxi with a green light and reports when no taxi is available.

    Open related guide →

  • Vehicle repair dialogue Game-build configuration

    The country-mechanic path checks merchant availability, repairable vehicle content and sufficient funds before invoking a repair-all action; the displayed total is runtime-filled and no fixed amount is retained.

    Open NPC profile →

  • Animal infection treatment Game-build configuration

    Susan's path describes an animal infection needing antibiotics and rest, checks a runtime-filled total and sufficient funds, then invokes the shared repair-all action. No fixed treatment price is retained.

    Open NPC profile →

  • Subway travel actions Game-build configuration

    The subway dialogue exposes local travel, international travel and a return-to-ranch action. A matching local-ticket node checks and deducts 3 C; a separate current-build line describes the metro as open 24/7, but runtime operation and the destination list remain untested.

    Open related guide →

  • Remote portal travel action Game-build configuration

    Remote-portal dialogue describes entry to a shared space for meeting other Ranchers, includes respect/privacy/reporting guidance, and exposes options to return to the player's ranch or visit a friend. No fee, destination list or current availability is established.

    Open related guide →

  • Clothing and accessories catalogues Game-build configuration

    The clothing-shop dialogue opens separate clothing and accessories catalogues and also exposes an inventory selling action.

    Open related guide →

  • Additional land purchase Game-build configuration

    Victor's bilingual dialogue lists each additional plot at 300,000 C and directs the player to interact with the For Sale sign on the desired plot rather than return to City Hall.

    Open related guide →

  • Malcolm shop catalogue Game-build configuration

    A Malcolm-named conversation exposes a View shop items action after a merchant-availability check; the retained dialogue does not identify inventory or hours.

    Open NPC profile →

  • Meriam blueprint catalogue and selling Game-build configuration

    Meriam-named conversations expose a blueprint catalogue and an inventory-selling action; the dialogue alone does not establish the catalogue contents, prices or hours.

    Open NPC profile →

  • Country mechanic catalogue Game-build configuration

    Country-mechanic conversations expose a catalogue action behind a merchant-availability check. The retained nodes do not list its contents or prove current stock.

    Open NPC profile →

  • Angela shop catalogue Game-build configuration

    An Angela-named conversation exposes a View shop items action; the retained node does not list inventory, prices or hours.

    Open NPC profile →

Version & reference notes

Page baseline: 0.8.10.842 · Updated 2026-09-04

Publication boundary: Seven people and service contacts currently have a useful task path plus source-backed facts. Name-only characters stay out until they gain an actionable entry.
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Victor

Sunvale's Mayor and the current-build contact for ranch utility contracts and additional land.

  • Current-build footage identifies Victor as Sunvale's Mayor and shows his conversation at City Hall. Video-observed

    Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455

  • His current dialogue offers electricity and gas, water, and additional-land options. Video-observed

    Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455

  • The observed Power to the Bench route sends the player to Victor for the electricity contract before building and checking a workbench. Video-observed

    Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455

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Angela

The chicken seller tied to the coop mission, bird pickup and the correct coop climate equipment.

  • Current players identify Angela as the chicken seller used by the coop mission. Community-confirmed

    Source: Steam thread: Chicken coop mission · August 2026 animal support answers and community scan · local archive · Build: 0.8.10.x

  • Purchased chickens appear in the fenced field behind her house rather than in the player's inventory; carry them or load them into a car boot. Community-confirmed

    Source: Steam thread: Chicken coop mission · Build: 0.8.10.x

  • Official support context identifies Angela's coop/barn heater and AC as the functional versions; City Hall decoration units do not work for animal housing. Official

    Source: August 2026 animal support answers and community scan · local archive · Build: 0.8.10.x

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Gigi

The NPC at the center of the current large-egg quest and its police-chase return route.

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Malcolm

A build-defined merchant contact whose dialogue can open a shop catalogue after an availability check.

  • A Malcolm-named conversation exposes a View shop items action. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The shop branch is preceded by a merchant-availability condition rather than an unconditional catalogue action. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The retained nodes do not identify inventory, prices, hours or a guaranteed current runtime location. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

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Meriam

A build-defined merchant contact connected to a blueprint catalogue and selling items from the player's inventory.

  • Meriam-named dialogue exposes an action that opens a blueprint catalogue. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • A separate branch exposes selling items from the player's inventory. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The retained dialogue does not enumerate blueprint contents, prices, opening hours or current runtime availability. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

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Country mechanic

The build-defined service contact for a vehicle catalogue branch and the repair-all dialogue path.

  • Country-mechanic dialogue exposes a catalogue action behind a merchant-availability condition. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The repair path checks for repairable vehicle content and sufficient player funds before invoking a repair-all action. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The displayed repair total is runtime-filled; the retained nodes do not establish one fixed repair price or current stock. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

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Susan

A build-defined animal-treatment contact whose dialogue describes infection care and a runtime-priced treatment path.

  • Susan's treatment path describes an animal infection that needs antibiotics and rest. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The dialogue checks a runtime-filled treatment total and whether the player has enough funds. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842

  • The path invokes a shared repair-all action; the retained build does not provide one fixed treatment price or prove the outcome was runtime-tested. Game-build configuration

    Source: Owned build dialogue database · local archive · Build: 0.8.10.842