People & services
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Find services, related quests and locations.
NPC & station services · 15
These entries come from current-build bilingual dialogue and matching action scripts. Configuration values are not verified prices; hours, locations, current availability and destinations are not inferred from these nodes.
Electricity contract actions Game-build configuration
Victor's dialogue lists a 1,000 C electricity-and-gas commissioning fee, end-of-day consumption billing and city purchase of surplus energy; the matching action deducts 1,000 C and supports later termination.
Water contract actions Game-build configuration
Victor's dialogue lists a 500 C water commissioning fee, end-of-day consumption billing and city purchase of excess clean water; the matching action deducts 500 C and supports later termination.
Seed vendor catalogue and selling Game-build configuration
The seed-vendor dialogue exposes separate actions for opening the goods catalogue and selling items from the player's inventory.
Bicycle rental terminal Game-build configuration
The bilingual terminal dialogue lists a 1 C day rental and a 100 C destruction penalty. It checks stock, deducts 1 C, marks the assigned bicycle with a green light and says staff collect it at day's end.
Taxi rental terminal Game-build configuration
The bilingual TaxiCo dialogue lists a 10 C day rental and a 100 C destruction penalty. It checks stock, deducts 10 C, marks the assigned taxi with a green light and reports when no taxi is available.
Vehicle repair dialogue Game-build configuration
The country-mechanic path checks merchant availability, repairable vehicle content and sufficient funds before invoking a repair-all action; the displayed total is runtime-filled and no fixed amount is retained.
Animal infection treatment Game-build configuration
Susan's path describes an animal infection needing antibiotics and rest, checks a runtime-filled total and sufficient funds, then invokes the shared repair-all action. No fixed treatment price is retained.
Subway travel actions Game-build configuration
The subway dialogue exposes local travel, international travel and a return-to-ranch action. A matching local-ticket node checks and deducts 3 C; a separate current-build line describes the metro as open 24/7, but runtime operation and the destination list remain untested.
Remote portal travel action Game-build configuration
Remote-portal dialogue describes entry to a shared space for meeting other Ranchers, includes respect/privacy/reporting guidance, and exposes options to return to the player's ranch or visit a friend. No fee, destination list or current availability is established.
Clothing and accessories catalogues Game-build configuration
The clothing-shop dialogue opens separate clothing and accessories catalogues and also exposes an inventory selling action.
Additional land purchase Game-build configuration
Victor's bilingual dialogue lists each additional plot at 300,000 C and directs the player to interact with the For Sale sign on the desired plot rather than return to City Hall.
Malcolm shop catalogue Game-build configuration
A Malcolm-named conversation exposes a View shop items action after a merchant-availability check; the retained dialogue does not identify inventory or hours.
Meriam blueprint catalogue and selling Game-build configuration
Meriam-named conversations expose a blueprint catalogue and an inventory-selling action; the dialogue alone does not establish the catalogue contents, prices or hours.
Country mechanic catalogue Game-build configuration
Country-mechanic conversations expose a catalogue action behind a merchant-availability check. The retained nodes do not list its contents or prove current stock.
Angela shop catalogue Game-build configuration
An Angela-named conversation exposes a View shop items action; the retained node does not list inventory, prices or hours.
Version & reference notes
Victor
Sunvale's Mayor and the current-build contact for ranch utility contracts and additional land.
Current-build footage identifies Victor as Sunvale's Mayor and shows his conversation at City Hall. Video-observed
Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455
His current dialogue offers electricity and gas, water, and additional-land options. Video-observed
Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455
The observed Power to the Bench route sends the player to Victor for the electricity contract before building and checking a workbench. Video-observed
Source: Games Station current-build gameplay archive · local archive · Build: 0.8.10.455
Angela
The chicken seller tied to the coop mission, bird pickup and the correct coop climate equipment.
Current players identify Angela as the chicken seller used by the coop mission. Community-confirmed
Source: Steam thread: Chicken coop mission · August 2026 animal support answers and community scan · local archive · Build: 0.8.10.x
Purchased chickens appear in the fenced field behind her house rather than in the player's inventory; carry them or load them into a car boot. Community-confirmed
Source: Steam thread: Chicken coop mission · Build: 0.8.10.x
Official support context identifies Angela's coop/barn heater and AC as the functional versions; City Hall decoration units do not work for animal housing. Official
Source: August 2026 animal support answers and community scan · local archive · Build: 0.8.10.x
Gigi
The NPC at the center of the current large-egg quest and its police-chase return route.
An official moderator reply identifies the two-egg hand-in as the end of the main questline for now; this does not catalogue optional or unrelated quests. Official
Source: Steam thread: official reply on the current main quest endpoint · Build: null
The current quest route asks for two Large Eggs before the next handoff becomes available. Community-confirmed
Source: Steam thread: Real Eggs, Real Evidence quest route · Build: 0.8.10.x
After the egg handoff, Gigi follows the player through a police escape and must be returned to her home area to finish the documented route. Community-confirmed
Source: Steam thread: Real Eggs, Real Evidence quest route · Build: 0.8.10.x
Multiple current players report no implemented follow-up quest after this route; treat it as the present story endpoint, not a hidden trigger with a known solution. Community-confirmed
Source: Steam threads: current quest line after Gigi · Build: 0.8.10.x
Malcolm
A build-defined merchant contact whose dialogue can open a shop catalogue after an availability check.
A Malcolm-named conversation exposes a View shop items action. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The shop branch is preceded by a merchant-availability condition rather than an unconditional catalogue action. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The retained nodes do not identify inventory, prices, hours or a guaranteed current runtime location. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
Meriam
A build-defined merchant contact connected to a blueprint catalogue and selling items from the player's inventory.
Meriam-named dialogue exposes an action that opens a blueprint catalogue. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
A separate branch exposes selling items from the player's inventory. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The retained dialogue does not enumerate blueprint contents, prices, opening hours or current runtime availability. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
Country mechanic
The build-defined service contact for a vehicle catalogue branch and the repair-all dialogue path.
Country-mechanic dialogue exposes a catalogue action behind a merchant-availability condition. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The repair path checks for repairable vehicle content and sufficient player funds before invoking a repair-all action. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The displayed repair total is runtime-filled; the retained nodes do not establish one fixed repair price or current stock. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
Susan
A build-defined animal-treatment contact whose dialogue describes infection care and a runtime-priced treatment path.
Susan's treatment path describes an animal infection that needs antibiotics and rest. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The dialogue checks a runtime-filled treatment total and whether the player has enough funds. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842
The path invokes a shared repair-all action; the retained build does not provide one fixed treatment price or prove the outcome was runtime-tested. Game-build configuration
Source: Owned build dialogue database · local archive · Build: 0.8.10.842