Building materials & ranch checklists

Plan several recipes together, or browse the building and shop requirements below.

Material preparation planner

Crafting mode counts only selected recipes, not historical building targets. Check workbench and unlock requirements in your save. Recipes & sources

Building materials

Building-store material requirements

Editor-collected game configuration: shop listings and resource conditions, not guaranteed stock or the full purchase price.

Sources & availability

Unofficial reference. Item names are matched to bilingual game text. Shop headings describe source categories; no owner, opening time or precise location is inferred. Seasons describe shop sections, not growing seasons. 0.8.10.842 · Steam 24847725.

Demo flags, internal prices and quest states do not establish runtime availability. Shop resource conditions are distinct from crafting recipes; an empty condition does not mean an item is free.

Sources: Owned-build item localization, Architect. Methodology

See the three-part wall example (not a complete house)

Editor-collected game configuration. Ingredients and workbench requirements come from native records; availability and unlocks depend on your save.

Essentials

ItemMaterials & settings
Red TentNo workbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 8
Stackable: No · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 70% · Health 70%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

WorkbenchNo workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Misc
Build-step field: 5 · Default-health field: 5
Stackable: No · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 5/5/5/5 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Red Tent for 4Workbench required
Native item settings

Source table: PLC_Misc
Build-step field: 5 · Default-health field: 18
Stackable: No · Droppable: Yes · Sellable flag: Yes
Sleep restore settings: Energy 70% · Health 70%

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

RopeNo workbench requiredTool settings →
TorchNo workbench requiredTool settings →
FlashLightWorkbench requiredTool settings →
Small Manual BombWorkbench requiredTool settings →
Fire extinguisherWorkbench requiredTool settings →
Wood foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Concrete foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Rocks foundation - ExteriorWorkbench required
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Farming

ItemMaterials & settings
Basic SprinklerWorkbench requiredEquipment details →
Advanced SprinklerWorkbench requiredEquipment details →
Green House SprinklerWorkbench requiredEquipment details →
ScarecrowNo workbench requiredQuest condition; unlock timing unverifiedEquipment details →
Bob the ScarecrowWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
Water WellWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
TroughWorkbench requiredQuest condition; unlock timing unverifiedEquipment details →
Wood FenceWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence DoorWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence DeluxeWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wood Fence Gate DeluxeWorkbench required
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Building parts

ItemMaterials & settings
House interior FoundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with big window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

DeckStep FoundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda PillarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda RailsWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Veranda CeilingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage foundationWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with window - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with main door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall with door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage wall - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Kitchen foundation - interiorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

House interior CeilingWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Terrace PillarWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Terrace RailsWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Straight- Level 1Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Corner- Level 1Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Cap - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Straight - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof Window - Level 2Workbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 1 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Roof WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Door - ExteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Door - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Garage DoorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 50
Stackable: Yes · Droppable: Yes · Sellable flag: Yes
Seasonal water use/restore 0/0/0/0 · 0/0/0/0
Seasonal power use/supply 2/2/2/2 · 0/0/0/0

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

DoorstepWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 2 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

WindowWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 0 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Stairs - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 2 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Stairs Rails - InteriorWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Windows
Build-step field: 0 · Default-health field: 2
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Chimney - BigWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Chimney - SmallWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_House_Walls
Build-step field: 0 · Default-health field: 60
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

Animal ShelterWorkbench requiredQuest condition; unlock timing unverified
Native item settings

Source table: PLC_Misc
Build-step field: 2 · Default-health field: 1
Stackable: Yes · Droppable: Yes · Sellable flag: Yes

These are game-file fields, not measured durability, construction actions, sleep effects, utility units, grid dimensions, coverage or prices.

All recipes, furniture, decoration & tools →

Sources & availability

Unofficial reference. Names are matched to the game’s English and Chinese text; ingredients are linked by their original item IDs. 0.8.10.842 · Steam 24847725.

Demo flags do not establish current availability. Quest-state values are not decoded, so no unlock order is inferred. An absent recipe does not mean an item is unavailable.

Sources: Owned-build item localization, Plantations_Recipes, Meubles_Recipes, Shelter_Recipes, ToolsWeapons, Deco_Recipes, Ressources, Autres_Recipes. Verification method

Historical building records (including barns & coops)
Historical requirements; current recipes need rechecking. Each row is one recorded recipe, not a cumulative upgrade cost.
BuildingMaterials needed
Launch footage · 0.8.10.455
Red Tent
Historical Official Wiki · Alpha
Water Tower
Silo
Big Silo
Deluxe Silo
Coop
Big Coop
Deluxe Coop
Barn
Big Barn
Deluxe Barn
Recipe sources and older names

Current official version: 0.8.10.842. Footage: July 30, 2026 Early Access build (launch/video baseline 0.8.10.455); it does not establish current recipes.

Alpha entries use Wood / Rock. These original names are retained; links to present material entries do not establish current recipe validity.

Track owned materials and what is left

Saved in this browser only; nothing is uploaded.

Stone8 requiredNeed 8Open record
Wood Log10 requiredNeed 10Open record

0 / 2 materials ready

Other ranch checklists
0 / 28 checklist steps complete across 7 goals · 0 / 2 materials ready

Start here

Use this short orientation to choose your own next step without treating it as a required progression order.

0 / 4 complete

Plan a field

Use the current farming notes and crop records while keeping unverified field rules visible.

0 / 4 complete

Start with animals

Use the current animal guide and keep the uncertain parts visible while you build your own ranch routine.

0 / 4 complete

Work toward electricity

These links connect the observed quest route, City Hall and the electricity guide without declaring an unsupported progression order.

0 / 4 complete

Set up selling

Use the crop records and CashIn explanation first. Per-crop sell prices remain open where the game only exposes an aggregated total.

0 / 4 complete

Explore Sunvale

Record places you have checked while keeping approximate map areas separate from exact coordinates.

0 / 4 complete

Track documented quest objectivesNeed a missing answer? Send the question for review.