Find materials & replacement tools

Where to buy ore, make Charcoal and find a missing tool.

Where should I look first?

Zerkonite / Zirconite: check Meriam's materials at City Hall. Charcoal: staff say to burn wood, not buy it; exact controls and yield remain unverified.

Stone, Wood Logs & Hay

Stone: collect loose pieces on your own ranch. Wood Logs: current reports point to cutting trees. Hay: try a small patch of wild grass first; old official Alpha notes document Hay at any growth stage, but this predates Early Access, so check your inventory before scaling up. Bushes/crates remain an unverified current-player lead.

Lost your hoe or another tool?

Go to City Hall to buy replacement tools. This is the route given by the community staff in a September 15 reply to a player who could no longer find their hoe.

  1. Check your inventory, storage and vehicle boot before buying another tool.
  2. Visit City Hall and check the tool list and price shown in your save.
  3. Match the tool name before buying. The recorded shop list includes a Hoe, Axe, Hammer, Pickaxe and Watering Can; it is not a live-stock guarantee.

Missing Tools: September 15 staff reply. The cause of the lost tool is unknown; this is a replacement route, not an automatic restore.

Where is the General Store?

General Store means the Leafy Markets. You are not looking for a separate building with a General Store sign. Community staff clarified the name on September 23.

General Store: September 23 staff replies. The name clarification does not establish every branch's stock, opening hours or prices.

Shop item lookup

Game-file listings; check stock and purchase prices in-game.

Separate search terms with spaces. Season filters include all-season listings; these are shop sections, not growing seasons.

Building store
ItemCategory, season & conditions
StoneSupplies · All seasonsMaterial details & uses →
Wood LogSupplies · All seasonsMaterial details & uses →
ZerkoniteSupplies · All seasonsMaterial details & uses →
AxeSupplies · All seasons
HammerSupplies · All seasons
HoeSupplies · All seasons
PickaxeSupplies · All seasons
Watering CanSupplies · All seasons
Fire extinguisherSupplies · All seasonsCrafting ingredients →
Roof Solar PanelPower generation · All seasonsSeasonal power & water values →
Solar Panel (Basic)Power generation · All seasonsSeasonal power & water values →
Big Solar Panel (Basic)Power generation · All seasonsSeasonal power & water values →
Solar Panel (Upgraded)Power generation · All seasonsSeasonal power & water values →
Big Solar Panel (Upgraded)Power generation · All seasonsSeasonal power & water values →
Solar Panel (Advanced)Power generation · All seasonsSeasonal power & water values →
Big Solar Panel (Advanced)Power generation · All seasonsSeasonal power & water values →
Wind Turbine (Upgraded)Power generation · All seasonsSeasonal power & water values →
Wind Turbine (Advanced)Power generation · All seasonsSeasonal power & water values →
Water Pump(Basic)Power generation · All seasonsSeasonal power & water values →
Flat TelevisionEquipment · All seasonsSeasonal power & water values →
HeatherEquipment · All seasonsSeasonal power & water values →
Air ConditionerEquipment · All seasonsSeasonal power & water values →
KNOXUL WOOSHEquipment · All seasonsSeasonal power & water values →
LOGANEquipment · All seasonsSeasonal power & water values →
FRYZBAREquipment · All seasonsSeasonal power & water values →
OVYYEquipment · All seasonsSeasonal power & water values →
KitchenMaid - Coffee MakerEquipment · All seasonsSeasonal power & water values →
Hamilton - ToasterEquipment · All seasonsSeasonal power & water values →
Hamilton - MicrowaveEquipment · All seasonsSeasonal power & water values →
Predator PCEquipment · All seasonsSeasonal power & water values →
UBBEREquipment · All seasonsNative item settings →
Satellite DishEquipment · All seasonsSeasonal power & water values →
TV AntennaEquipment · All seasonsSeasonal power & water values →
Green House Type 1Buildings · All seasonsCheck missing materialsNative item settings →
Water TowerBuildings · All seasonsCheck missing materialsNative item settings →
Silo - SmallBuildings · All seasonsCheck missing materialsNative item settings →
Silo - MediumBuildings · All seasonsCheck missing materialsNative item settings →
Silo - BigBuildings · All seasonsCheck missing materialsNative item settings →
CoopBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
Big CoopBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
Deluxe CoopBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
BarnBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
Big BarnBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
Deluxe BarnBuildings · All seasonsCheck missing materialsQuest condition; unlock timing unverifiedNative item settings →
Seed & grocery store
ItemCategory, season & conditions
Red Lettuce SeedSeeds & fertilizer · SpringSeed & crop details →
Garlic SeedSeeds & fertilizer · SpringSeed & crop details →
Strawberry SeedSeeds & fertilizer · SpringSeed & crop details →
Green SaladProduce · SpringProduce item settings →
GarlicProduce · SpringProduce item settings →
StrawberryProduce · SpringProduce item settings →
PepperProduce · SpringProduce item settings →
Aubergine SeedSeeds & fertilizer · SummerSeed & crop details →
Corn SeedSeeds & fertilizer · SummerSeed & crop details →
Green Lettuce SeedSeeds & fertilizer · SummerSeed & crop details →
AubergineProduce · SummerProduce item settings →
MelonProduce · SummerProduce item settings →
Green LettuceProduce · SummerProduce item settings →
CornProduce · SummerProduce item settings →
ChiliProduce · SummerProduce item settings →
Pumpkin SeedSeeds & fertilizer · AutumnSeed & crop details →
Carotte SeedSeeds & fertilizer · AutumnSeed & crop details →
Onions SeedSeeds & fertilizer · AutumnSeed & crop details →
PumpkinProduce · AutumnProduce item settings →
CarotteProduce · AutumnProduce item settings →
LeekProduce · AutumnProduce item settings →
OnionProduce · AutumnProduce item settings →
MarrowProduce · AutumnProduce item settings →
PumpkinProduce · WinterProduce item settings →
CarotteProduce · WinterProduce item settings →
OnionProduce · WinterProduce item settings →
Green LettuceProduce · WinterProduce item settings →
GarlicProduce · WinterProduce item settings →
AubergineProduce · WinterProduce item settings →
FertilizerSeeds & fertilizer · All seasonsFertilizer details →
Boost FertilizerSeeds & fertilizer · All seasonsFertilizer details →
OGM FertilizerSeeds & fertilizer · All seasonsFertilizer details →
Cow Milk - SmallGroceries · All seasonsConsumable settings →
Chicken Egg - SmallGroceries · All seasonsConsumable settings →
Chicken LegGroceries · All seasonsConsumable settings →
Chicken BreastGroceries · All seasonsConsumable settings →
Cow Meat - SmallGroceries · All seasonsConsumable settings →
Cow Meat - MediumGroceries · All seasonsConsumable settings →
Devil Kiss - CartridgeEquipment · All seasonsNative item settings →
RevolverEquipment · All seasons
AK-45 AdvancedEquipment · All seasons
Poultry & rabbit store
ItemCategory, season & conditions
Red RoosterAnimals · All seasonsQuest condition; unlock timing unverified
White RoosterAnimals · All seasonsQuest condition; unlock timing unverified
Rainbow RoosterAnimals · All seasonsQuest condition; unlock timing unverified
Black ChickenAnimals · All seasonsQuest condition; unlock timing unverified
White ChickenAnimals · All seasonsQuest condition; unlock timing unverified
Brown ChickenAnimals · All seasonsQuest condition; unlock timing unverified
Rabbit BuckAnimals · All seasonsQuest condition; unlock timing unverified
Rabbit DoeAnimals · All seasonsQuest condition; unlock timing unverified
HaySupplies · All seasonsMaterial details & uses →
Barn Heat KitSupplies · All seasonsQuest condition; unlock timing unverifiedNative item settings →
Barn AutoFeeder KitSupplies · All seasonsQuest condition; unlock timing unverifiedNative item settings →
Cattle & goat store
ItemCategory, season & conditions
Maine-Anjou - COWAnimals · All seasonsQuest condition; unlock timing unverified
Maine-Anjou - BULLAnimals · All seasonsQuest condition; unlock timing unverified
Bretonne Pie Noire - COWAnimals · All seasonsQuest condition; unlock timing unverified
Bretonne Pie Noire - BULLAnimals · All seasonsQuest condition; unlock timing unverified
Angeln - COWAnimals · All seasonsQuest condition; unlock timing unverified
Deutsche Rotbunte - COWAnimals · All seasonsQuest condition; unlock timing unverified
Gascon - COWAnimals · All seasonsQuest condition; unlock timing unverified
BuckAnimals · All seasonsQuest condition; unlock timing unverified
Goat DoeAnimals · All seasonsQuest condition; unlock timing unverified
RopeSupplies · All seasonsQuest condition; unlock timing unverifiedCrafting ingredients →
BucketSupplies · All seasonsQuest condition; unlock timing unverified
HaySupplies · All seasonsMaterial details & uses →
Barn Heat KitSupplies · All seasonsQuest condition; unlock timing unverifiedNative item settings →
Barn AutoFeeder KitSupplies · All seasonsQuest condition; unlock timing unverifiedNative item settings →
Country vehicle dealer
ItemCategory, season & conditions
Vespa 125Two-wheel vehicles · All seasonsVehicle profile →
Fjord EconolineFour-wheel vehicles · All seasonsVehicle profile →
Unresolved vehicle references

These internal IDs remain in the shop table, but neither the bilingual name table nor vehicle definitions contain a match.

  • VIC_LadiesBike-02Sprite asset only
  • VIC_DirtBike_01Sprite asset only
  • VIC_DirtBike_02Sprite asset only
  • VIC_CamperVan_04Sprite and item-graphic header records
  • VIC_4x4_01Sprite and item-graphic header records

Technical asset traces do not establish a model name, drivability, purchase availability or current spawning.

Standard car dealer
ItemCategory, season & conditions
Citroon 2CVCars · All seasonsVehicle profile →
Voltla 3RCars · All seasonsVehicle profile →
Kinda SportageCars · All seasonsVehicle profile →
Fuss FocusCars · All seasonsVehicle profile →
Nada 2106Cars · All seasonsVehicle profile →
Fjord GranolaCars · All seasonsVehicle profile →
Dudge ChuggerCars · All seasonsVehicle profile →
OutblanderCars · All seasonsVehicle profile →
Utility vehicle dealer
ItemCategory, season & conditions
Vespro LoadVehicles · All seasonsVehicle profile →
Vespro VanGoVehicles · All seasonsVehicle profile →
Vespro CuboVehicles · All seasonsVehicle profile →
Fjord F-OneVehicles · All seasonsVehicle profile →
Citroon HVehicles · All seasonsVehicle profile →
Fjord EconolineVehicles · All seasonsVehicle profile →
Folker VanagoneVehicles · All seasonsVehicle profile →
Folker TransporterVehicles · All seasonsVehicle profile →
Prestige car dealer
ItemCategory, season & conditions
Land Grover 110Cars · All seasonsVehicle profile →
HmmV8Cars · All seasonsVehicle profile →
RamPage XCars · All seasonsVehicle profile →
Fjord ConfusionCars · All seasonsVehicle profile →
Chevrolair CruzaCars · All seasonsVehicle profile →
Fezzario 250Cars · All seasonsVehicle profile →
Sources & availability

Unofficial reference. Item names are matched to bilingual game text. Shop headings describe source categories; no owner, opening time or precise location is inferred. Seasons describe shop sections, not growing seasons. 0.8.10.842 · Steam 24847725.

Demo flags, internal prices and quest states do not establish runtime availability. Shop resource conditions are distinct from crafting recipes; an empty condition does not mean an item is free.

Sources: Owned-build item localization, Architect, Town_SeedVendor, Country_Animalery_Chickens, Country_Animalery_Cows, Country_CarDealer, CarDealer_StarAuto, CarDealer_Utility, CarDealer_PrestigeMotors. Methodology

Food & consumables

Editor-collected game configuration. Compare energy and health restore fields, not measured eating effects, acquisition methods or animal yields.

Milk

Cow Milk - Giant

Drink
Energy restore
56
Health restore
40

Cow Milk - Large

Drink
Energy restore
42
Health restore
30

Cow Milk - Medium

Drink
Energy restore
32
Health restore
24
Energy restore
28
Health restore
20

Goat Milk - Medium

Drink
Energy restore
64
Health restore
44

Goat Milk - Small

Drink
Energy restore
32
Health restore
40

Eggs

Energy restore
40
Health restore
15

Chicken Egg - Medium

Energy restore
55
Health restore
30

Chicken Egg - Large

Energy restore
60
Health restore
40

Duck Egg - Small

Energy restore
50
Health restore
20

Duck Egg - Medium

Energy restore
65
Health restore
20

Duck Egg - Large

Energy restore
80
Health restore
20

Meat

Chicken

Energy restore
200
Health restore
50
Energy restore
50
Health restore
25
Energy restore
100
Health restore
35
Energy restore
70
Health restore
35
Energy restore
130
Health restore
42

Meat Steak - Big

Energy restore
200
Health restore
60

Bird Meat

Source class: HUNTING
Energy restore
45
Health restore
40

Goat Meat - Small

Energy restore
20
Health restore
40

Goat Meat - Medium

Energy restore
30
Health restore
42

Goat Meat - Big

Energy restore
40
Health restore
60

Lamb Meat - Small

Energy restore
15
Health restore
27

Lamb Meat - Medium

Energy restore
30
Health restore
42

Lamb Meat - Big

Energy restore
40
Health restore
60

Rabbit Meat - Small

Energy restore
60
Health restore
108

Other consumables

Seaweed

Energy restore
13
Health restore
5

Source intent: The developer description associates this item with caring for sick animals while veterinary care is unavailable. This is configuration intent, not a gameplay-tested cure.

Sources & field definitions

Unofficial reference. Names match exact bilingual game text. Values come from Consumables Energy/Health: restore means Restor; use means Consumption. Both use fields are zero for these 27 records. Restore values are not percentages.

Shared configuration: default FARMING classification, Bronze rarity and TwoHandHolder slot, with equippable, stackable, droppable and sellable flags; Bird Meat is the HUNTING exception. These source fields do not prove current acquisition, use, sale or classification-driven gameplay.

Six milk records carry a drink flag; the other 21 omit it rather than explicitly setting false. Configuration does not establish raw edibility, availability or reliable production. No purchase route is guessed for unmatched items.

Consumables / resources.assets / 12043 · 0.8.10.842 · Steam 24847725. I2. Methodology

Water, energy & fuel

Water

The water resource is separate from water-producing equipment. The record does not establish a billing unit or rate.

Editor-collected game configuration

Stackable
No
Held slot
None
Other settings & sources
Equip flag
No
Drop flag
No
Sell flag
Yes
Native category
Other
Rarity field
Bronze

Energy: not recorded / Health: not recorded

Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.

Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology

Energy

This is the utility energy resource, not the character energy stat. Its ID does not establish a billing unit or rate.

Editor-collected game configuration

Stackable
No
Held slot
None
Other settings & sources
Equip flag
No
Drop flag
No
Sell flag
Yes
Native category
Other
Rarity field
Bronze

Energy: not recorded / Health: not recorded

Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.

Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology

Fuel jerrycan

A fuel-container definition with no match in the reviewed shop listings. Capacity, price and refuelling controls remain unverified.

Editor-collected game configuration

Stackable
Yes
Held slot
Right hand
Other settings & sources
Equip flag
Yes
Drop flag
Yes
Sell flag
Yes
Native category
Other
Rarity field
Bronze

Energy: use 0 · restore 0 / Health: use 0 · restore 0

Fields are not measured effects. A sell flag does not prove a working sale path; rarity does not establish price. Missing fields are not zero.

Ressources / resources.assets / 12068 · 0.8.10.842 · Steam 24847725; I2. Methodology

Unofficial reference: game-file definitions, not tested runtime mechanics.

Choose the right route before spending time

MaterialBest current actionDo not assumeStatus
StoneUse loose pieces on your ranch first; normal rock gathering outside it currently has no police chase.A mine or guaranteed respawn route.Official gathering rule
Wood LogCut trees; normal gathering outside your ranch currently has no police chase. Keep a small building reserve.Respawn timing or every recipe cost.Official gathering rule
HayTry a small patch of wild grass first; the official method is pre-EA, so verify your current build before scaling up.A confirmed drop table from bushes or crates.Feed confirmed
CharcoalMake it from wood; test a small amount before using a building reserve.Exact burn time, yield or control.Staff answer: burn wood
ZirconiteVisit Meriam at City Hall and check the purchase route.A current mine entrance or stable price.Purchase route confirmed

Stone: gather your owned supply first

Current-build reports describe loose Stone on the player's ranch land and say the visible supply can be exhausted. For early construction, collect that supply first and keep a small reserve.

  1. Collect visible loose Stone on your ranch.
  2. If you need more, the current official rule says normal wood and stone gathering outside the ranch does not trigger a police chase.
  3. Do not count on a mine or guaranteed respawn route; neither is established here.

Scope: update 0.8.10.871 covers normal tree-cutting and rock-breaking outside the ranch. Update 0.8.10.868 describes this as a temporary change while dedicated gathering areas are developed. It is not blanket permission for picking up loose items, trespassing, or other theft interactions. A July player warning about taking Stone predates 0.8.10.868 and should not be treated as the current normal-gathering rule.

Sources: official 0.8.10.868 temporary gathering change · older Stone and crime discussion

Wood Logs: useful early, but respawn is not established

Cutting trees is the recorded way to obtain Wood Logs. The official 0.8.10.871 rule says normal tree gathering outside your ranch does not trigger a police chase; it does not establish respawn timing or every ownership interaction, so treat this as a practical starting route rather than a complete supply table.

The launch-build footage opened one Red Tent recipe at 8 Stone + 10 Wood Logs. That is a useful first construction reserve, not evidence for every shelter or furniture recipe.

See the observed workbench menu Open the Wood Log record

Hay: try wild grass first, then verify your build

Quick answer: try cutting a small patch of wild grass, even before it is fully grown. The official 2023 Alpha notes say wild grass produces Hay at any growth stage, but this predates Early Access and has not been independently rechecked here in the current build. Check your inventory before harvesting widely. Official Ranching v2 update notes.

If that does not work, one current-build player report suggests cutting bushes or searching crates and barrels on NPC farms. Treat it as a fallback lead, not a guaranteed drop table. Record the location, container, build and whether the item was actually Hay before treating it as corroborated.

An official moderator answer identifies Hay as chicken feed. Put it in the interior coop trough, or load a connected silo when you are testing automation. See the chicken feeding steps.

Open the animal feeding guide Check chicken care

Charcoal: make it from wood, not a shop purchase

The September 23 staff answer says to make Charcoal by burning wood, rather than buying it. It gives the method's direction, not a complete recipe with controls, timing or yield.

Read the General Store reply. No build number or first-hand reproduction is supplied here. Keep your construction wood aside and confirm a small test before scaling up.

An August player report adds a torch, dry weather and extinguishing before collection. Those extra details remain an unverified lead; they are not confirmed by the September reply. The Charcoal record separates both sources.

Open the Charcoal record Submit a reproducible result

Where to buy Zerkonite / Zirconite

Player reports point to Meriam at City Hall. Check her offer in your game. An August 2026 moderator reply described buying as the only option at the time, before mines opened.

  1. Go to City Hall on the map.
  2. Find Meriam and check the current materials or blueprint-related purchase list.
  3. Use the exact price shown in your save; do not replace it with an Alpha-era table.

Open the Zirconite record See building context

What to record when testing a resource route

A useful resource report needs more than “I found it.” Record the named build, platform, owned or unowned land, season or day, exact object searched, quantity before and after, and a screenshot of the inventory or shop screen. If another player can repeat the same result under comparable conditions, the site can promote the lead from a report to a corroborated finding.

Resource FAQ

Can I mine Stone or Zirconite right now?

A mining route is unverified. For Stone, start with loose pieces on your land. For Zirconite, check Meriam at City Hall.

Is the Charcoal burning method confirmed?

Staff confirm burning wood as the route, rather than buying Charcoal. Exact controls, burn time and yield remain unverified. Read the answer and its limits.

Where do I continue from here?

Use the materials database for individual evidence records, the crafting guide to inspect plans and requirements, the building guide for placement context, or the animal guide when the material is feed.

Maintenance note: This guide is an unofficial fan resource and is not affiliated with RedPilz Studio or Trophy Games. Values and routes may change during Early Access; the page keeps older evidence labeled rather than silently replacing it. Read the evidence method.